What is the oddest strategy you use in a video game to win?
You can check the answer of the people under the question at Quora “uber sciencer knife w101“
What is the oddest strategy you use in a video game to win?
You can check the answer of the people under the question at Quora “uber sciencer knife w101“
I unintentionally made my opponent forfeit a battle in their favor!
During college, when I was “experimenting” with various substances, I would often play games while under the influence. One night, I decided to play one of my favorite games, Total War: Shogun 2 , and foolishly started a competitive multiplayer match while stoned.
Total War: Shogun 2, like other games in the Total War franchise, has players controlling large armies on the battlefield and duking it out in real-time.
For multiplayer matches, each player is given a budget to limit how many units they can put in their army. The cost of a unit in the army is dependent on its strength and uniqueness. For example, having a small unit of legendary samurai will cost the same as putting 4–5 regiments of weak peasant infantry in your army.
In this match, I had spent about half my budget on expensive cavalry units and special ninja units, because I wanted to experiment with their unique ability to go invisible for short periods of time.
However, due to my drug-addled brain, I prematurely pressed the “commit” button, which signals the game to lock in my unit choices. So I had to fight my opponent with an army worth half the allotted value, almost guaranteeing my defeat. Instead of forfeiting, for some reason I decided to continue the match.
When a battle starts in Total War, units that are out of the opponents line-of-sight or are hidden in forests do not appear on the map. Players are only aware of the positions of their own units and those of the enemy that has been discovered. This is to simulate how armies in real-life would use the terrain to disguise their forces.
With most of my ninja units hidden in the forests, I only had my cavalry regiments sitting on a hill, well in view of my opponent. They marched their entire army to my cavalry, but probably due to the fact that they thought I was springing a trap, cautiously only sent a few units to deal with my cavalry. Since my cavalry was on a hill, I got a huge damage bonus for charging into their units and crushed the initial scouting force he sent.
Little did he know, I had no grand plan to deal with the rest of his gigantic force and didn’t know how much longer my sword cavalry could hold out.
After some time, waiting for me to spring this theoretical trap he thought I had planned, I had whittled away almost 1/3 of his army constantly harassing his troops with my horsemen. However, most of my sword cavalry were now dead and I was contemplating surrender as I knew my small ninja force would not be able to defeat the rest of his army.
And then, as if to make me feel like Sun Tzu himself, he typed “ GG, I don’t think I have a chance against the rest of your army ”.
For a second, I contemplated being a good person and telling him the truth about my lack of a “rest of your army” to defeat him. But….. winning battles lets you unlock cool armor for your general and there’s no way in hell I’m passing up on a chance for cool looking armor!
So I replied, in an understanding manner, “ Yeah, I didn’t think my cavalry was going to do so much damage !”.
He bought my BS and forfeited the match.
To all you Total War players out there, you don’t need The Art of War to win, just be an asshole.
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It wasn’t a purposeful strategy, but I won anyway.
How dun it? By pissing someone off. My own teammate, to be exact.
Let’s set the stage:
I was playing Rainbow Six Siege, ranked match. I had been on two game loss streak and was a little frustrated, but alas, I continued.
We were 0–1, one loss. In Siege, you lose if they 0–3 you. I was trying to coordinate the team over voice, but nobody was talking, or responding. No chat, no voice, nothing.
The round begins, we were defending. Out of a bit of sarcastic annoyance, I started taunting a few of my teammates who had shown absolutely no care about teamwork.
For instance, *teammate dies very fast* “Nice job Echo!” in voice. Most ignored me, as they had been.
Our Doc, had a name like QTZX. He gets shot right in the head after walking outside (A very dumb move in Siege)
“Good job bro, that was a really sick play! 200 iq!”
A bit of silence filled the air, replaced by a man screaming over voice. The conversation went a little like this:
Me, QT (irony)
Me: “Good job bro, that was a really sick play! 200 iq!”
QT: “Why don’t you shut the fuck up bastard”
Me: “Calm down dude, no need to get mad over being bad”
Me: “I’m sure you’ll improve one day!”
Incessant screaming and raging filled the air, but I made out a few sentences
QT: HEY FUCKING DUMBASS, I’M GONNA FUCKING TURN THIS INTO A DEDICATED SERVER, AND PLAY ON MY OTHER ACCOUNT. SHUT THE FUCK UP PIECE OF SHIT.
Me: “Hey little bitch, nobody cares about your minecraft server, go play on your other account, stay mad bro, cause noone gives a fuck.”
QT: *Leaves the game*
To me, just another rager upset and I was glad to see him leave, to go play on his copper account or something. We lost that round by the way, now 0–2.
The next round began and we selected our operators. To my surprise, QT came back. Or at least, I thought he did. In Siege, you wait for everyone to load after selecting operator, then the match starts.
QT wasn’t in the game, but the game thought he was. The loading time began to stretch. It began to click in my mind what he had done. “’I’m gonna turn this into a dedicated server” It all made sense now. He had used a glitch to cause both teams to endlessly load, and thus the game couldn’t even start the third round.
The chat began to flow, both teams confused and didn’t know what to do. (Leaving a ranked match will give you a ranked cooldown which will stop you from playing for a few minutes up to days, depending on severity.)
QT had broken my ranked match, and the enemy team began to insult us, even lying saying they would ddos us if we didn’t leave.
So what I did I do? I said “I’m not losing this match” and decided to play the long game. I alt tabbed and began playing another game. Within 30 minutes, my entire team left, except me. The enemy team held on, desperate for their victory, constantly taunting me in an attempt to get me to quit. It didn’t work.
An hour later, they began to drop like flies. 2 enemies remained in the leaderboard. Another hour passed, they both left, but I was still in the game. Maybe I had to bite the bullet anyway? i decided to stay for a while longer.
10 minutes later, I was the only winner in the match.
QTZX had won me, and me only the game. I tried to add him as a friend to thank him sincerely, but he didn’t respond for some reason. The guy upset at me had broken my loss streak and saved myself from losing our ranked game 0–3.
The moral of the story? Err.. good things happen to people who.. uh.. troll
Edit: Misremembered, it was a 0–4
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Multiplayer campaing (currently ongoing)
Starting nation: Great Horde
Situation: You are a horde, you use cavalry, which go from slighly better to sometimes worse than infantry, but its 2.5 times more expensive. You have strong early game (1444- 1480) but your nomad troops tend to lose quality after that. On top of that your economy and close land tend to be poor so you have a weak economy uncapable of fielding big armies of cavalry and artillery (very expensive).
So, how do we turn this around?
We are a horde, we can conquer more land but it will be poor land anyway, unless we go into Poland, Russia or the Ottoman empire, but that will be hard to do so it wont be our main plan.
So, if we can’t get a strong economy going we wont be able to field our expensive armies, but wait. If we can’t make our economy strong, we will make just our armies cheaper.
That was my reasoning. It was how I focused my country.
I would stay as a horde nation instead of reforming into a monarchy so I could have 100% cavalry ratio (an army can be fielded only with cavalry, without needing infantry as support) and 20% less cavalry cost.
All the ideas groups my nation would pick (sets of ideas you can pick as you advance in tech to personalize your nation) would be ones that made my cavalry cheaper and stronger.
Fast Forward 200 years.
The Great Horde. The last Horde. Has a total income of 50 gold compared to the average of 300 income other nations have. The commonwealth (Poland + lithuania) laughts: “Great horde wont be able to mantain an army with such a bad economy, it will be free real estate”
And the commonwealth attacked with 100.000 troops.
The horde responded with 150.000 strong cavalry.
The commonwealth was no more, it couldnt mantain the casuality ratio against the slightly weaker but much more numerous cavalry horde.
How was it? How could such a poor nation mantain its expenses plus cavalry and artillery? If every cavalry costed almost 0.5 to mantain it should have gone bankrupt already.
And the Great horde answered.
I have 70% cheaper army and will go up to 105% (capped at 0.02 maintenance for every cavalry, instead of the 0.50 base). Yes, you have six times my economy. But for every piece of gold I can field 10 cavalry, and soon, for every piece of gold I will be able to field 50 strong troops.
My country is poor and undeveloped, that is true. If you attack me you will gain nothing but wasteland. But that wasteland, for me, its enough to field an army big and strong enough to rival your rich and developed land.
Who has more to lose in a war?
And Warzava fell to the tartar hordes.
And other players laughted at the Great Horde and his poor country.
But those who don’t learn from history…
get trampled by the horses.
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Is it possible to win a game even after you’re dead?
Why, yes it is!
In World of Warships , games are 20 minutes long and are won by points. Whichever team gets to 1000 points first, OR has amassed the most points when the game times out, wins. Gaining points can be achieved by sinking ships or by capturing areas.
The WOWS battle chat is open to everyone in that one game, even if they’re dead (sunk). Players can send messages that only their teammates can see, as well as messages that everyone in the game can see. But it’s really easy to mistake one message mode for another; a message you meant to address to everyone can be accidentally sent to your team only, and vice versa.
(This is crucial information that will come in handy later on. I swear.)
This particular game put us in a very dangerous position. Our team decided to commit suicide by rushing in to capture areas as quickly as possible regardless of any kind of combat strategy whatsoever. So when it came down to the final moments of the battle, though we were leading in points by a fairly large margin, we had just one surviving ship left— a low-health Kiev destroyer.
So, the Kiev was a one-shot kill. The enemy still had four ships— three of which were battleships with some of the best secondary guns of their tier. If the Kiev had been momentarily spotted, it would’ve been game over for us.
With less than 5 minutes of the game left, the best strategy for that Kiev was to stay alive for 5 minutes. Then we’d all win on points.
Being on the same team, we knew where the Kiev was— she’s near the map border, hiding behind a small island:
But since there’s nobody left alive on our team to do any spotting, we had no idea where the remaining enemy ships were on the map. So what’s a dead teammate like me, supposed to do in a situation like this?
How about a little gamble; throw some misdirection at the enemy?
“KIEV, GET OUT OF THE CHANNEL!”
“Whoops you weren’t supposed to see that. Our Kiev is really hugging the border haha.”
I sent the message to everyone in the game, but made it look like I only meant for our team to see it. Of course, we still have no active spotters, so we couldn’t possibly know whether the enemy took the bait…
…until they said, “lol we win” in the chat, which indicated that they did take the bait.
5 minutes later, we won the game by points.
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Thanks for the A2A. I got a pretty good one actually. In a old game from the 90s called Populous the beginning you played as a shamen with the power to reshape the world with spells. Raising and lowering land, summoning lightning and tornadoes etc. And you led a tribe of followers who built buildings for you etc.
Anyway 2 spells in particular fuelled my weird strategy. Erode (lower the land until it sinks into the sea) and land bridge (raise the land to make a bridge between 2 points). You may be able to see where this is going. Usually you won by building an army and going in to smash up the enemy buildings and killing their tribe. But why do that when you can drown everyone? So my strategy was basically use erode to sink the land then land bridge to expand my own land (always keeping some water between us) until they had totally sunk into the sea like Atlantis. No need to fight at all just let the cruel tides swallow my enemies for me.
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I sniped Combine Soldiers with a 9mm pistol: Half Life 2
In the game, the second weapon you get is this little guy ( after the legendary crowbar), supposedly a USP Match, except the ammo boxes are labeled as being 9mm x19.
one of the keybindings is “Suit Zoom” which gives the player a massive magnification of your screen, like a freaking telescope. I had this bound to the CMD key, directly to the left of the spacebar. Now, while you can’t fire your weapons while zoomed in, the zoomed in effect takes a second to return to normal vision after the key is released.
So if you alternate between LMB and Suit Zoom in rapid succession, you effectively have an auto sniper, that can 4-shot headshot a Civil Protection unit, and 5-shot headshot a standard Overwatch Soldier. I found this most effective on the chapter ‘Coastal 17’ and ‘Follow the Freeman’ where a lot of firefights take place on long open stretches of ground
this same tactic can also be combined with the .357 revolver,
zoom in, acquire target, release Zoom and simultaneously press Fire. One shot-headshot any humanoid that isn’t a Combine Elite, Zombine, or Poison Zombie. This makes up for the very limited amounts of crossbow ammo that you can find in game
Yes, that crossbow fires super heated steel rods, one of the most fun weapons to use. Did I mention the bolts will ricochet off hard surfaces at shallow angles? Several times too,
heres a couple console commands as an added bonus:
sk_max_357
sk_max_ar2
sk_max_pistol
sk_max_crossbow
sk_max_buckshot
the number that you add after the space will be the amount of ammo for that particular weapon you can have in reserve
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Replaying it
This isn’t my true answer, but I’m going to elaborate a little bit in just a second.
I love playing video games, but the problem is that I’m actually really bad at them. I’ll be darned if I don’t die 400 times before even thinking about “rage quitting”. But what I do have going for me, that more often than not is useless in a video game, is that I have an awesome visual memory.
Doesn’t seem like much the first time playing, but then you play again… And you know everything.
Something I like doing when I replay a game, is set up everything EXACTLY how I want it before the mission starts. It’s just to make sure that it’s easier for me to get through it. I’ll stock up on the ammo I’ll need the most, I’ll think about where the best cover is, which enemies are the easiest to kill, which ones are going to be a pain in the ass later on in the mission and get rid of them first.
If I know what’s going to be a problem before I go in there, I can prepare for it appropriately.
Tell me if you do this as well, I have a feeling that some of you guys do….. XD
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In Mario Kart 64’s Battle Mode, I always had terrible luck with the weapon boxes. I always ended up with either a banana, a mimic box or a green shell.
I was a crack shot with a green shell, I could take down most players with a frontal assault but my trump card was my drop items. Most players just drag them as a shield and while they do that admirably, they’re also very easily replaced so it doesn’t matter if you drop them and claim a new weapon.
Usually people don’t put a huge amount of thought into it and just drop them inside a weapon box… not very effective, these are easy to spot.
While my opponents were off finding weapons or squabbling with each other, I would find a quiet corner and drop a tonne of bananas and boxes there until there was a ridiculous minefield. This happens remarkably quickly if you have a little nook with weapon boxes close by.
Once I was satisfied with my deadly trap all I had to do was go catch their attention, people get you in their sites and it’s on, they get tunnel vision and they want to hunt you down… especially if they just caught a surprise green shell in the face. Now, my Kart control was pretty good, I …
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I used to play a lot of STARCRAFT 2, if you are not familiar it is a strategy war game with a scifi aesthetic, where you gather resources, build a base, and command your forces to defeat your opponents. I’ve been a fan since the original STARCRAFT.
There are three playable factions: a fast multiplying bug-like alien race called the Zerg , an adaptable space-faring human faction called the Terrans , and a race of psionic humanoid aliens that are small in number but powerful called the Protoss .
My favorites matches are 2v2 and 3v3. My favorite faction is the Protoss and if I’m playing a team game and see 2 or more of my opponents are playing Zerg I initiate one of my favorite strategies. Keep in mind I played this during Wings of Liberty. I’m not sure if the meta has since changed.
The Zerg had a weakness in the early to mid game, a lack of anti-air defenses. So as a Protoss player I would try to block off my front entrance, and race to construct a stargate as fast as possible, building only that which i need to get up that stargate. But it’s more complicated than you might think.
The goal is to produce a few Phoenix as quick as possible. They are Air superiority fighters, they can only attack other air units. However the Phoenix has a special ability on recharge called the Graviton Beam that allows them to levitate enemy ground units into the air allowing other phoenix to shoot at them. This is why you need a handful, usually 5 or so…
Meet the Phoenix
To pull this off you need to prevent the other team from spotting your stargate, and to get your phoenix squadron out as quick as possible. Once you get your fighters out send them directly into the closest enemy zerg base.
Then head straight towards their worker drones and begin lifting their workers into the air and blasting away. Focus on the workers collecting vespene gas first. This is important because many of the things they need to counter you require vespene gas.
The enemy will have an army at this point but it will mostly consist of zerglings and roaches which can’t do anything to your air units. You can pick them up and kill them with impunity. Eventually they will send their queen to buy some time, lift her up and blast her away. 5 phoenix should make short work of her.
Once you’ve crippled their income then fly your phoenix squadron out to the next zerg base. If they’ve been paying attention and watching their ally get completely wrecked they probably started saving up for some air defenses and might even have a spore crawler or two, don’t worry your goal isn’t to destroy them. Stay out of range, and pick off any units that stray out of safety of their spore crawlers. Start hunting down and killing their overlords.
The presence of your units in their base, to which they are helpless has a strong impact on the psychology of that player. This frustration often leads the player to overreact. Your object is to harass the player so that they over-commit to air defenses.
Meanwhile you are sitting back safely in your base saving resources and building up your ground forces of mostly zealots, unbeknownst to the enemy. Once the enemy has built up enough spore crawlers and they feel they are finally safe from your air attacks, march your ground forces past their spore crawlers (useless against ground forces) as they watch in horror.
This strategy works by launching a surprise air raid on the enemy when they are most vulnerable, harassing them relentlessly whilst simultaneously building up a ground force, getting them to over commit to air defenses, and then delivering the finishing blow with your ground army. The classic 1, 2, punch.
It’s somewhat of a niche strategy because it only works on smaller maps in team games against a team of mostly zerg. But when you pull it off right it can be absolutely devastating. The thing is that generally the Phoenix was considered a subpar unit.
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Standing directly underneath the most intimidating enemy in games like monster Hunter. For some reason the devs never seem to think you’ll just stand underneath and wail on it.
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In Grand Theft Auto 4, there was a mission where you had to raid a drug house in the outskirts of the city. I tried one and failed when a man with a shotgun blasted me right when I opened up the front door.
On my second attempt I proceeded to call 911 manually about 30 times. To alert the police I would stand away from the door and bait the drug dealers to fire at me. The cops didn’t call for backup so I was doing that all manually. Around 60 police officers arrived to the house to clear them out.
Only about 20 survived to walk back outside after the firefight was over. The house and porch was littered with bodies of cops and drug dealers.
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Mirror’s Edge kind of forces you into the weird tactic of running from your enemies, that’s a start…
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I’d say when it comes there is no such thing as an odd strategy, so long as the strategy gets you the win.
How do you think the Trojan army felt after a wooden horse was used to fool their soldiers into being slaughtered in their sleep?! They felt cheated. At the time, the strategy was odd, but it was successful.
“To the victor, goes the spoils.”
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I think probably everybody does this at some point when there’s no other option to turn to.
I call it Rambo’ing the game.
You just go in suicide style like you own the place. You watch very closely everything going on around you. You move fast, you try to penetrate deeply as fast and furious as you can just to get a peek at everything you’re up against. And then, you try to get out. You almost certainly won’t.
Then, when you respawn, you figure out how to more stealthily and intelligently deal with that mess you just witnessed.
If you are playing a game where such a reload or respawan situation is possible, you now have the advantage. You at least have a better idea what you’re up against.
If you’re playing a multiplayer game and death is permanent, you can sometimes send in one guy. Take one for the team and find out what we’re up against!
Stop arguing and get out of my way, ladies! Watch closely because I’m about to Rambo this.
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Oddest strategy? For me, I’ve done a few different strategies, for example, in Mafia 3, when I go out to capture locations, I just keep whistling, waiting for them to come to me, then kill them. I keep doing it as often as I can, until the location is captured. In another game, “This War of Mine: The Little Ones”, I cheat on the game, if a character dies, or if I find out I was raided, or a character gets sick and I have no meds, I just restart the checkpoint. I’ve completed the game multiple times by doing this. In CoD Zombies, I glitch, so I’ll get into invincibility spots, or get unlimited ammo, get stuck in a wall, etc, to help me win. So I do a lot of I guess “odd” strategies.
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By Dying.
Meet Squall Lionheart, the main protagonist of Final Fantasy 8.
Squall has a bad attitude, and is the classic male tsundere who can’t admit his feelings for his co-star Rinoa Heartily. But the thing about Squall is, he has an ability that is ripe for abuse in RPGs.
RPGs, you see, are games where you have characters you want to keep alive with something known as “Hit Points” or the life bar. The more HP you have, the further you are from death.
FF8 though has something known as “Limit Breaks.” A limit break is a special abiltiy you gain when you are pushed to the limit, and you “break through” and do something amazing. What is the trigger for being able to do the limit break? Low health. As in, on the verge of dying.
So when Squall is on the verge of dying, with 1 HP left, he can do his amazing move known as “Renzokuken” or “I win.” It is especially powerful when you get the final iteration of it, Lion Heart. It will consistently deal maximum damage over and over to any opponent you want to destroy.
It’s meant to be a last ditch dramatic upheaval when you are on the verge of defeat. It falls into the “Guts” trope that is popular in battle shounen, where the main protagonist pulls off an ass win right on the verge of death.
But hey, when you have something that powerful available only when you are about to die, why not use it for every attack in every fight of the game? Yes! That’s exactly what we power gamers want! And how do we do it?
By killing Squall.
Like, kill him. Hit him. Let him die. Turn him into a corpse. Once he is dead on the ground, his helpful teammates need simply throw some Phoenix Down on him, and he is back up and ready for action with just a few HP left, near the brink of death.
Here, he is ready. LION HEART!!! And obliterate the enemy. If the enemy hits him, he goes down and dies. Big deal. Just throw more phoenix down and he’s back up again and ready to Lion Heart their asses.
Go ahead Squall, suffer for us, choke on your blood, feel your intestines being squished and your skull cracked, all for our greater glory and victory! And you’re such an edgelord, so we know you are enjoying it.
That is how you win a game by dying. You can easily make mince meat out of the Omega Weapons (the secret super bosses of the game) using this method.
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In the words of Robert Ford from Westworld, except to the magician.
I can come up with some “odd” strategies, but they are not necessary “good” or “bad”. You’re usually just playing with the bias of the human mind or utilizing quirks of games. Personally, I know I won’t be the fastest, or the most accurate, so I must find something else to be better, but not at the cost of fun.
There are a couple of game mechanics that hinder playing passive. This is intended, usually, by the developers to make the game less static. Static games are boring thus they want to disrouage that behavior.
There’s this “World of Warships” game where you play WW2-ish ships fighting other ships. What works only against humans, is the “Fleet in Being” tactic. It is a play where you threaten someone’s weakpoint. However, you don’t gain the profit, because you’re opponent will defend its weakpoint. Once defended, taking the weakpoint is no longer happening. But… they are diverting resources that would otherwise roam freely unhindered.
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My team started off by splitting the team. One part took the Eastern route and another, along with me, the Western. No one took the central because if you get spotted, everyone would fire at you. I recognized that we were getting outplayed by the enemy who choose the “defeat in detail tactic”, Napoleon’s strategy of bearing all your forces on a smaller number of the enemy.
Moments after I noticed the enemy’s play:
Usually what you do, is utilize your overpowered flank and push your advantage, then consolidate to the major position with an outpositioned situation. Sadly enough, I was afraid that the enemy would take our own western flank before we could outplay the enemy on our flank as we’d be too slow to take the field.
At first sight of the enemy from my central position, I unleashed all I could bare with the pure intention to shout at the enemy’s weakpoint and make them divert their resources towards myself. Not staying quietly in their flank waiting to strike, strike prematurely to halt their progress because I knew we would be doomed otherwise.
It worked.
They halted their progress, turned their noses towards myself as I was perceived as the biggest risk and they stopped their advance. If they would choose to proceed in a slightly Northern route, they could have overrun our western play while ignoring myself and there would be a good chance we’d lose.
The rest of my initial flank pushed hard on the initial flank and chased after the rear guard of the enemy’s charge and shortly after the enemy became surrounded.
I choose to take the most risky route with the sole purpose to draw all attention to myself, as a form of giving up your queen in chess to take the enemy king. This case I didn’t needed to lose my queen in the end.
It doesn’t always work. I’ve seen cases where my own flank didn’t took the field and instead went along through the center along with myself and we’d lose because it opened up an escape route for the enemy. I’ve seen situations where the eastern flank thought they would have the advantage with me in the center and they would melt away under the concentrated fire of the enemy’s main charge.
Sometimes it is not the right choice to give your own team the chance to take a shot at an open goal, because they would be oblivious to the sudden opportunity and your sacrifice would be in vain.
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AoE 2
Me and a friend were playing team against 3 other teams. I was the Turks, and he was the Byzantines.
Since the inception of this game, it seems the AI has been improved from the original 10 years ago.
The armies we faced were masterfully constructed, and perfectly balanced to destroy whatever we sent at them, it was infuriating.
After a little bit, I made a discovery, the market prices, are global, not individual. Having watched it closely, a realization was made that the computer was buying wood and stone, while selling food.
Well, we had been playing black forest, and of course had mass deforestation. But using our wood, we sold out, then bought up wood and stone till their price was over 1000 gold per 100. Then we continued our war, and the enemy folded under our weight.
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phychology. I used to play a online MMO called wizard 101. This game was fun for doing quest but I fell in love with PvP. It was competitive and fun but the game had flaws, flaws that could be exploited to get easy pvp wins. Fortunately all the top players had a “gentlemen’s agreement” on certain strategies that are seen as cheap, and no one who valued their reputation would use them.
This was the case for most of my career. I became a prominent player and had the second highest rank in all the game, at some point nearing 4,000 when the average was 800 points. Things were good until a small faction of players started using the “forbiden strategies” to rank up. Most of us who played at the top knew each other and were disgusted. These players lead by a woman started to ruin the game. Kids who weren’t very good started to copy their strategy and rank up using the cheap tactics. At some point they pases me in rank and had like 6,000 points which they gained in months while mine took me over a year.
The community was distraught, we didn’t know what to do, this person was ruining what once was a very fun game. We tried to talk to them but it didn’t work, we didn’t show their ranks respect and stopped caring about ranks altogether and just played pvp for the fun of the matches but it didn’t work.
Finally I started talking to their defacto leader, I tried to reason with her and explain how she was running a community and making the game boring to play. She did listened and agreed to stop using the tactics, unfortunately what she started couldn’t be stopped and the community was ruined. I got banned for cursing at players in frustration and stopped playing altogether. I just wished I talked to her sooner so that the community we built didn’t crumble to pieces so fast and so hard.
Tac-Force- Spring Assisted Folding Pocket Knife
Day of Reckoning 2, I was playing against a friend who had annoyingly good reaction times on the counter buttons. So, I started throwing in a “feint” by clacking on the Gamecube controller very loudly, before putting in the finisher input.
Worked so well, I felt kind of guilty when he asked “Hey! How come I can’t reverse that??”
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Hiding loot in an airlock
I’m not sure if this is a well known trick, but I’ve been doing this from week 1 on RUST.
Anyone that has played RUST knows just how valuable your loot is, and that means trying to protect it under layers of security. Your common player will often hide loot in the upper/middle section of their base, with a range of traps, OR a ton load of sheet metal doors.
When I play any game, I always try to avoid the “common” strategy, so in RUST I had to think of my own. I noticed that 90% of the raiders in the game had 2 tasks:
Get authorisation on the ToolCupboard (this makes it easier to climb from floor to floor or get straight to the roof)
Find the loot room
So how did I overcome this common strategy? I just built a 4×4 base with an airlock and left 1 wall opened.
Why would I do this? To trick other players into thinking the base was already raided.
If you are a RUST player, you seek bases to raid, when you see a “raided” base, you go inside and hope to find loot that the other raiders wern’t bothered to take, and then you leave. But you see an airlock, but don’t bother to put C4 on the door because no idiot is going to stash their loot in the airlock… right?… Wrong, I do it all the time, and I’ve been successful 99% of the time. The 1% was the one time a player decided to take over the base (since it was a good starter base with most of the walls and roof intact) and build another layer of walls to stop me from gaining access through the untouched airlock.
I also made “fool proof” versions using 2×2 bases instead, and putting the front door in an awkward position to stop new guests from building the extra layer of walls. A furnace, bed and lots of empty chests takes the “suspicious look” out of the scenario. Building beside rocks is the best place as new players won’t bother with a base where they can’t expand a 2×2.
Just to make it easier to understand, imagine the image below, and take out a wall beside the tool cupboard (TC), and stashing the loot in the airlock:
This trick might not work so well in the latest version of RUST as I now believe you need to keep your Tool Cupboard topped up with resources. And hiding your Tool Cupboard in the airlock is just begging curiosity and suspicion from other players.
Image source: https//i.ytimg.com/vi/dChNZJo7Jcc/hqdefault.jpg
CJRB CUTLERY Folding Knife Crag
I’m not sure if Elite counts as a video game, and you can’t really “win”, but whatever – becoming Elite counts I suppose.
I sold all my missiles and the standard laser, then bought a mining laser (intended for shooting rocks) because it was a bit more powerful but still fairly cheap and fitted that facing backwards.
Now with the extra working capital that I had accumulated I was able to fly between industrial anarchy and feudal agricultural planets (greatest margin on sales at each end) “skilfully” avoiding the various rampaging pirates by the simple expedient of diving at full speed for the space station whilst shooting them off my tail (and collecting a bounty for each one destroyed).
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Every reply I’ve read is for a strategy-based game, which makes sense, but I have something much less of a strategy game, and much more of a Soccar game (spelled that way intentionally). I present to you – the easiest way to win a Rocket League game (yes, you read that correctly, a Rocket League match ), with what I call a bait and switch (and old term I’m using incorrectly, I know).
So, I was trying out some different tactics in 1v1 matches, and jokingly said to my friends “what if I did one thing for like, half the match, and then switched it up for the other half?” Needless to say, they were confused to all hell as to what I was on about, then I described what I was thinking: What if I headed into a match, and just ballchased, played as agressively as possible, for the first half of the match, and at 2:30 left (as games are 5 minutes long), switched to an entirely passive playstyle – relaxed, not commiting to shots I normally would, etc.. Reminder that I said this jokingly , they thought it brilliant.
So I tried it, I played as agressively as possible for two minutes and 30 seconds, heavy challenges, repeated 50/50’s, and found myself with a 3–4 scoreline in their favor, until I switched it up. Whenever I would’ve challenged it, they came in and flew past the ball expecting me to do so. Whenever I was dribbling the ball, they’d fly above me, expecting me to flick it. Whenever they were on the offensive, they’d lose possesion early on, with longshots, flicks, etc, attempting to get it past me, while I’d be all the way back on defense, waiting for it, to just launch it in.
I attemlted this 5 times, and got the following scorelines:
10–5
4–1
6–2
6–4
8–3
Needless to say, this is much better than I anticipated. I also am very bad at the 1v1 playlist, as I only really play 2s and 3s, and my playstyle revolves around me having teammates to back me up, so while I am Champion 3 in 2s and 3s, I’m usually Diamond 2/3 in solos, so it was a massive shock to me, for me to do so well all of a sudden.
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“Everybody” has played Tumble on Minecraft PS4 or Xbox…
Well, I usually win a good chunk of games when I play against friends… All because instead of breaking the blocks with snowballs… I just treat it like I’m playing Fortnite…
And frickin’ start firing off snowballs at my opponent’s body and just hit them off the frickin’ arena… How it works exactly is because it prevents more of the floor from being broke… When you got both you trying to break the floor from each other, your gonna eventually end up accidentally jumping into you hole and going down a level or dieing… But if you throwing at your opponent, all you have to worry about are their holes being made… Where your opponent will end up getting hit and go down a level… Or into the lava killing them… Not because you were hitting the floor below them… But because they had you hitting them away towards the edge and avoiding their own holes…
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Ok I will take a shot at this.
I was going through the campaign on black and white 2.
For those that don’t know it, it is pretty much a vanilla rts except 2 things: you have a cute pet
And you can use the god hand insde your area. Which is like it sounds, you can throw boulders at enemy units approaching, pick them up and throw them at the sea etc.
Also you can only build inside your area, and different buildings give a different amount of area around them in a circle, the temple being a beast in that regard.
So I am at the final mission of the campaign, and it’s hard.
It’s build a full army only to scratch their walls hard.
So I start building temples. And slapping the hell out of any enemy that comes in my territory.
A couple of hours later, after a chain of temples across the map, my territory intersected with the main fortress of the enemy, and I started picking up its walls and buildings and using them as catapult folder.
It was very effective.
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No matter how I cut it, the hit and run tactics of Skyrim take the cake. Get a bow and arrow (maybe some poison) and find a perch. Shoot an arrow at the intended target and run away.
From here, you wait until they reset their awareness levels and you just do it again. I’ve done this on practically every boss and enemy in the game. And it works REMARKABLY well. Now maybe the bow and arrow isn’t your thing. It’s okay, you can do this strategy with magic spells also. It’s an incredibly versatile tactic. In fact, it’s completely busted lol.
And everyone has abused it.
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It isn’t exactly odd as I’m sure a lot of players would’ve done this but I think I’ll write it anyways.
There were these old PC games Commandos and Desperados (and many other similar games) where we had to use strategy, sneak upon enemies and carry out certain operations.
The basic idea was to stay out of the GREEN visibility region of the enemy camp. There will be this GREEN range for each enemy member and if we are spotted within that range it will turn RED and we will be in trouble. They can spot us through sight, sound etc. So basically we have to be very careful not to make any obvious noise to attract those patrolling men. Use knives, silencers etc.
Army men in Commandos. Rogue cowboys in Desperados.
The thing was that there were usually 10-20 men in one particular area and the sneak & kill in silence approach generally took a lot of time .
SO OUR BIG STRATEGY …
WE WOULD HIDE BEHIND A ROCK OR A VEHICLE & SHOOT JUST LIKE THAT!
Pandemonium everywhere. The 20 patrolling men would run towards us hearing the noise.
MORE DIRECT SHOOTING. BANG BANG!
We would get killed pretty quickly in our first try, the second, third … a few restarts, mission fails, repeats… until one lucky attempt pops up where the team stands victorious over a pile of dead bodies. All 20 of’em.
AREA SECURE IN UNDER 10 MINS EVEN WITH ALL THOSE RESTARTS.
MISSION ACCOMPLISHED!
Oh boy. It used to be fun.
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Nam-Myoho-Renge-Kyo.
Hit your opponent with your most powerful attack to end the battle as quickly, and efficiently as possible.
Click on the Quora link (below) to see a list of these best games I ever played in detail with screenshots.
Happy adventuring!
Neuro Lab’s answer to What is the best video game of all time for you, and why?
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In Samurai Showdown IV, a common strategy among newbies was to choose Tam Tam, put a little distance between him and their opponent, and just keep hitting that A (light slash) button. Although Tam Tam is actually an expert player, that strategy is effective because Tam Tam has one of the best ranges in the game and his light slash is very fast. It can be bypassed, but it takes expert timing, or you lose hit points and then the pressure is on you to escape or you lose when time runs out.
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I used to love playing Men of War and in the original MoW multiplayer there was a mode called Combat which awarded players on how many units you killed. The more expensive your units the more points the enemy gets when they kill it.
I always thought this mode to be stupid as my brother and I figured out a tactic where one person recruits a unit of tank crewmen (the cheapest of 1 point for two tank crewmen) and transfers one to the other person.
We then proceed to hide this tank crew in grass in a remote part of the map (usually the borders of a map) and crawl slowly to behind enemy lines and hide in a safe spot. By the time we achieved this, we could see the enemy frantically searching the map for our units and acting very confused as to why there were no activity from our side. We waited until we saw the enemy recruit an officer (officers and snipers could find ‘hidden’ units), who did not find us as they were not expecting our units to be behind their lines, to spring out when it got close to one of our tank crewmen and proceeded to shoot it dead giving us something like 17 points (34 tank crewmen).
At this point all we had to do was keep hiding one unit and wait out the timer for a win, but we proceeded to torture the enemy even more by recruiting units that were cheap, but could guarantee a profitable trade off. When we saw a vehicle close to our spawn point we immediately got a bazooka-men and blew it up giving us a profitable trade off even if the bazooka-men got killed later. Often we would recruit a cheaper unit to take out whatever came to revenge our previous ambush.
After half an hour of this both players on the other side sent over abusive messages claiming we were cheating and not playing properly before rage quitting.
Every time I used this against someone in Combat I would win like this as no one ever expects it. It is also very difficult to counter as countering it means getting an officer or sniper first which may cost you the game if the other side does not use my tactic as they are very expensive.
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As much as I enjoy PvE (players vs environment) activities, I’m equally love PvP (player vs player) as well. With PvE content, most of the AIs movement were scripted and predictable whereas in PvP, you’re playing against real humans. Therefore, it is unlikely you’re able to predict their movements all the time.
One of the odd strategy that I used to win is by mirroring exactly what the opponent does. This work well especially against campers (players who tend to play passive), if I realize I’m making mistake by playing too aggressively. Then, I will switch to a little more passive play. Sometimes this will frustrate the opponents and in turn agitate them to become aggressive. A counter-intuitive to what they are suppose to be.
This strategy will work on mid tier passive players whereas top tier passive players are smart enough to know what you’re planning. I live in Asia so I will mostly match up against Asia players ( Japanese, Singapore and etc) whereas sometimes I join up with my friends over the UK and US.
You can see that players in different region has different kind of play style and how they engage the battle. One of the few reasons that I love to do PvP is because I’m training my brain to work better at mind games, intuition and psychology.
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Oh i love telling this story !
When i was 5 or 6, i used to own a Nintendo 64, and play all day during summer break. I started playing video games really young, ( even younger than that ), and was pretty much the only thing i’d do during the whole day.
On my busted out Nintendo 64, i had a lot of games that my cousin would buy me from time to time. One of those games was Turok : Dinosaur Hunter.
As a kid, i loved dinosaurs, so i was pretty excited to start playing this game !
I played for a couple of days, struggling to complete the levels beyond the first and second ones. I wasn’t reading any instructions just kind of running around stumbling over the story.
One particular day, my sister had her friend over. I had my setup in the same room as them, and as i inserted the game case ( or whatever those boxes are called ) and turned it on, i started fighting with my sister over some stupid issue, next thing i know she picks up one of my little plastic toy soldiers, and throws it at my N64, the soldier hits the game case, and the screen freezes.
Couple of seconds later, it starts running back again, and to my surprise, all of the levels and all of the weapons were magically unlocked !
This truly was one of the happiest times i can ever remember. I was so grateful to my sister for throwing that soldier at me.
From that day on, every single time i played Turok , i inserted the game in the console, turned it on, and immediately hit it. I kept knocking it untill it worked.
The bug happened every single time.
Never again did i go through the first levels, i went straight to the last ones and had a blast with some weird laser weapons.
Oh sweet memories.
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You should’ve heard of Overwatch by now, and how there’s a character called Orisa.
Well. It was a competitive match set in Nepal, the one with a death pit around the point. Now, tanks were really loud, and we were capturing the point to get the last few percents to win the game, but the enemy had already respawned.
So, I did what any normal player did. I shot in a random direction to gain the attention of the enemy. Then, when the ENTIRE team was charging at me I used “Halt!” and sent them to their doom.
Ah, the 6 player team kill will always rest in my heart.
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Hearts of Iron IV, Mod: BICE, DLC Man the Guns.
I noticed that even after Man the Guns Heart of Iron IV still messed with AI which is not upgrading their ships to proper level. I tried to win sea battles with my tiny but in large quantities Support Air Carriers (like Graf Zeppelin) yet upgraded heavily with Engine (I prefer diesel), Damage Control, Radar, and Anti Air Guns.
So to equal the odds when playing for Germany I do erase Fleets of Italy, Japan by re-loading to those countries and deleting their ships. Building of the ships taking a lot of times. So in the regards, Germany is becoming the only Sea Power Against all Allies. And anyway it is winnable game even at the hardest tuning.
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Cheezing or exploiting AI agro range. In some games, the AI has an agro range. In this field, the AI will attack but just outside it, the AI cannot attack you. What I tend to do is hang out just outside this field and try to figure out if I can get the AI from there
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When I was still really into Hearthstone (a card game based on Warcraft, in case you didn’t know), my preferred character was the Priest. His unique ability is that he can heal any unit on the field (or himself, or even the enemy hero, if he was so inclined).
He has this wonderful card that enables him to draw a card when a minion (any card on the field, including itself, I’m pretty sure; it’s been a long time since I’ve played Hearthstone) is healed (from any source) after it has received damage.
When I was playing a match against another Priest, I happened to be out of any useful damage-dealing cards (including both of my Clerics; I had a couple of tanking units, but that was it). However, my opponent had both Cleric cards in play, and we both happened to be nearing the end of our respective decks.
Whenever you run out of cards, any “draw a card” action damages your hero.
So, I just continuously used my healing ability on his minions (who were buffed up to some multiple of their original health points, and damaged from my previous attempts to break through them), causing his Clerics to attempt to draw cards he no longer had, racking up severe damage on his hero character, and eventually killing him.
TL;DR I won through extreme generosity.
Mossy Oak Survival Hunting Knife with Sheath, 15-inch Fixed Blade
Yeah, I’d say in PUBG or Player Unknowns Battlegrounds., a few months back closer to when it first came out….when it was still pretty buggy on X Box.
My strategy would be wait until the end of the flight, and you could pretty much count on at least 5–9 semi AFK players or disconnects characters dropping out as they had been kicked or disconnected yet their character remained defenseless.
Well I would wait and drop with them, and then try to kill as many as I could, but hey others tried to do the same thing, so you might get 3 or 4 kills and then you might have to hand combat fight another guy or two doing the same thing.
I used this strategy and finding a vehicle after to have multiple top 10 finishes and won a few by staying low until the end, and surprising them.
I still like PUBG, but they keep screwing with the loot system and drops and what’s available it’s hard to keep track.
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What is the oddest strategy you use in a video game to win?
I don’t use it, you know, because it’s odd, but to me that would be item flipping in online RPGs.
For the people of you not familiar with the term, it basically means buying items for cheap and selling them for higher prices. You have this RPG game with a lot of game mechanics to try out, builds to try, mobs to kill, action here, there and everywhere. And what is the most efficient way to get the currency you need to buy the items you want? Turning that exciting, action packed game into a stuffy, boring, tedious, dull business simulation.
If that isn’t an odd strategy, I don’t know what is.
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Play Warframe
Be Loki, go into Spy mission
Cast Decoy (skill that draws aggro from enemies) to the other side of the Spy Room, behind the laser doors and security cameras.
Go Invisible
Cast Switch Teleport on the decoy (or enemy guards)
Bypassed almost all security measures with little effort.
Usually employed in Corpus Spy missions (because their laser barriers don’t get triggered by the Decoy, didn’t check about the cameras), rarely so in Grineer Spy (but i still do it, mainly to bypass laser doors. Effectively useless in Underwater Spy. Also useless against Sentries.), and even rarely in Orokin Spy (only for exactly one puzzle. For me anyway).
It’s an odd strategy because:
Decoy is supposed to be a distraction, not an object to use Switch Teleport to. Well, not usually.
Invisibility still triggers laser barriers, so it’s only useful for avoiding sentries.
By combining three skills (Disarm is pretty useless in Spy LMAO) I get a good synergy of skills that cheats Spy missions.
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I used to play Stronghold 2 quite a bit.
My strategy for winning was waiting for the AI lord to leave his castle.
To do this, I would recruit a bunch of thief units. These units were very good at stealth as they are seen as farmers by enemies. They can only be discovered by guard posts or the player themselves. The AI can never manually find these thieves. Normally, these thieves are used to steal gold from the enemy’s treasury. I used them as an undercover ops unit.
This required some certain conditions.
The enemy cannot have units around their standard on top of the castle. (The AI never usually does.)
The enemy AI has to have a kitchen. That way the lord will leave their standard unguarded when a feast begins.
You have to have enough thief units. Capturing is based upon a timer and if you don’t have enough thieves you won’t capture the keep before the enemy lord’s feast is over.
I tried this countless times and it never got old.
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Not a video game, but a card game.
I’m usually nice to my brother-in-law and mean to my mom and sister when we play games. My sister is a sore loser, so watching her reactions amuses me. One night I’d already finished off my mom and sister, so my brother-in-law was the only opponent left. There were only two cards left with the fatal one at the bottom, which is where I placed it. He ended up overthinking his move like Vizzini in The Princess Bride and took the one I’d placed on the bottom.
When I play Cards Against Humanity I tend to start off slow, which gets people to underestimate me; it works better if I really do get lousy cards. Helps that my personality and looks tend toward cute and sweet. However, later in the game I bring out the big guns and I earned the nickname “Savage Scofield” with a genocide card.
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Let the AI do the work.
Romance of the Three Kingdoms X, I helped ran an empire established in Southeast China. I fought battles, I ran administrative duties, and I made sure money was never an issue. I rose from vassal to marshall after years in-game of dedicated services. However, halfway through the game, I found myself at some problems. There are still several powerful kingdoms on the map.
The most powerful, led by Cao Cao, is just around my northern borders. He could honestly steamroll any of the others, including mine, as the game series always depicts his kingdom as the best.
The rest are equals with mine but no one was willing to set an alliance with me.
So naturally, I decided my hand at waging war at a neighboring kingdom that I had poor relations with and take lands in the hopes to strengthen my forces. I set up war campaigns, I requested neighboring cities to raise banners, I weather through as I take cities while losing some in a back and forth war. It was costly and I realize they were not going to budge. So…Upon my 7th campaign, I decided to open talks with Cao Cao for assistance. But I threw in what might be the most ridiculous set of terms. Cao Cao will send his forces and he gets whatever he conquers…But he has to swear allegiance to my own liege and see him as the rightful leader of all of China. Aka Cao Cao will eventually destroy all other kingdoms…But has to accept mine as rightful and concede all authority to us once he is done.
Usually the AI would never accept this. In fact, they would use the debate duel to sic one of their top advisers to verbally destroy me. But nope, my character was competent and he did the destroying in those halls. End of the day, Cao Cao has no choice but to fight under my name even if he’s still technically fighting for his kingdom.
A good few hours later, every rival is wiped from the map yet I get the credit.
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Using paratroopers to cause the AI to screw itself and win the war.
Hearts Of Iron IV – Germany.
So in essence what happened is I accidentally found myself at war with Italy way too early and with minimal soldiers, this could have ended terribly and I noted that there was no way for my army to push through the Alpine Mountains, not to matter since I had prepared at least 20 paratroopers and successfully landed behind enemy lines in some rather peculiar places. Notably Sicilly and near the border of France, I used them at such high speed that I successfully cut off the enemy’s lines and encircled their entire army in the Alps, collapsing Italy within the year.
But wait! there’s more!! I used the exact same strategy of para trooping into isolated area’s with seemingly no supplies on purpose, into both Cornwall, Scotland and Wales to cause the entire British army to flee to their own homeland which didn’t work anyways and into Normandy in France to pull forces away from the Maginot Line. Two years down the track and after I ensured allied cooperation in my endeavour I invaded the Soviet Union and purposefully jumped into Moscow with those same divisions from 1937 and won the war by pure cheesing it and taking advantage of the AI for my own needs since for some idiotic reason they pulled a few tanks back along with at least 10 infantry divisions and didn’t even try to collapse that pocket, despite it being over 1000 kilometres away from my frontline.
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For me it’s how I always do mazes in games: basically, I magine my charater is holding his right hand on the right wall, and never lifts it up from the wall. Then I just go forward and make necessary turns to keep my hand on the right wall. Doesn’t seem like an optimal strategy, but I haven’t come across a maze that it couldn’t solve eventually (though i’m pretty sure there are some)
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Drowning!
Some gamers will recall mech war … people putting in bots with no arms etc, the volume of games (win or lose) made money.
There is another game which ‘rigs’ outcomes (more of an increasing bias towards a side to promote a win or lose). Good players earn credits regardless of winning or losing.
Based upon how much credit you earn, you will be put in crap teams with little hope of victory (the arguement is that youre there to balance the game and give both sides an even chance … BS 1 player does not make a team and the rig is a credit income stiffle NOT a win/lose fiddle).
Victory mutiplies your winnings by 100% (varies for tier) so winning would be preferable for making credits. This is why there is confusion, because of this boost, many believe it to be a win/lose because of this fact.
So why drowning? you pay for your repairs, deal no damage (which makes credits) and it doesnt matter if you win or lose, you walk away with minimal credit income. The result? game sees you making little credit every time you drown, puts you into battles surrounded by good players/bots (most likely game bots) vs an enemy team full of ‘not good’ players or game bots. … roll in the credit.
I have not mentioned the game title, but I am sure that there are people reading this that will know exactly which game I am talking about. I dont play this game anymore. Waste of my time drowning myself several times to then get a steamrolling ‘credit maker’ game (regardless of win/lose outcome).
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Deliberately allowing the undead to suck the life out of my front-line fighters until they’re nearly drained, just so they can advance all over again.
In the old PC game Bard’s Tale, you have a relatively typical fantasy adventure game with warriors, paladins, wizards, rogues, and (as you’d expect) bards (and more). Part of the game’s structure is that you have “front line” characters that fight the monsters up close and personal, and “back line” characters who can safely use spells and abilities to attack the monsters without being in direct melee combat risk. This difference is important.
Also important is the way advancement in the game is handled. You gain experience points, and when you get enough, you gain a level. This isn’t in linear fashion, but is more of a geometric progression for the first 13 levels or so…it only takes 2000 XP to go from 1st to 2nd level…a total of 5000 for 3rd, etc. (I’m going from memory here, so the numbers may not be spot on)…then for levels beyond 13th, it’s something like an additional 200,000 XP per level.
Finally, you have usefulness in combat to consider. A powerful, high-level front line character (a warrior, paladin, monk or hunter) is pretty reliably able to kill a single opponent with a single attack. However, your back line characters (conjurers, wizards, sorcerers, magicians) can damage or kill whole groups of foes, can raise dead allies, can heal the entire party with a single spell, and more. So ultimately, your front-line characters most important…often their only significant job…is to survive. Stand there, take hits, not die, and wait for one of the backline to “full heal everybody”, repeat the next round. If your hit kills one of the 70 Spectres or 99 Berserkers you’re facing, so much the better.
Among the various foes you can face are undead “soul-sucking” foes that can not only deal damage to your character, they can cause you to lose a level. However, there are two flaws in how level loss was written into the game:
You don’t lose anything from your hit point total.
Level loss can’t take you below level 1.
With these two flaws, it is entirely possible, in fact entirely practical, to get to the point where your back-line casters can full heal everybody, go into a dungeon with level-draining undead, and deliberately have your frontline characters strip off their armor and get repeatedly drained back to level 1, while the backline characters keep healing them back up to full.
Then you go into a few big fights, and earn another 200,000 XP or so (there’s one spot where you can do that in four fights).
Off to the adventurer’s guild to level them back up…from 1 to 12. More hps and stat boots with every level.
Drain again
Re-earn XP
Level again.
Repeat until your front line is an absurd mass of hit points that are nigh impossible to take down by the badguys.
imarku Japanese Chef Knife – Pro Kitchen Knife 8 Inch Chef’s Knives
What is the oddest strategy you use in a video game to win?
Well, in “Combat” (Atari 2600) in the Tank Combat suite of game options, I used to be an ace effortless manipulator of that glitch where you’d scoot your rear (your tank’s rear) up the sidewall and teleport to the other side. I could do it impromptu like it was nothing but natural – vanish “PWOOF!” in the path of the other’s blast, come out of it already positioned for a guided-missile kill-shot! Before they even knew or could stop it “IT’S AWAY!” (Well, that may be an exaggeration. Past the first couple-few times, yeah. Everyone who sees me making for that wall knows what’s coming, but what good’s it do you if you can’t stop it?)
What kind of self-respecting tank fires missiles from its main gun, though. That’s what I wonder about, long nights and sleepless days. Anyway.
Who cares. That shot knocked the other guy all screwy! I pasted ’em on the regular.
Most other oddest ways I’ve found to win videogames could never be described as “strategy.” More exploit and ass-seat improv skits, though sometimes with recurring elements in the mix. Or things that technically aren’t in-game. For instance, I’ve won a lot of games that could’ve gone the other way on sheer heckling trash talk concentration attack! KA-KA-KA- COMBO-BREAKER!
Yep, I just attempted to found a some-sort brag on my skilled performance of one widely-known glitch exploit from an Atari 2600 game.
When it comes to how I rock , that’s a pretty disco specimen.
Forged Viking Knives, Husk Chef Knife Butcher Knives Handmade Fishing
I won an AoE2 game by avid evangelism.
Age of Empires 2 is an RTS set in basically the real world, where you play as historical races and people groups. For me, as a kid, emphasis was on historical; I loved learning about the middle ages and the various empires that rose and fell throughout those years. I loved learning about the technologies developed, the fighting tactics and tools, the economic drivers… I probably read the knowledge base background articles that came in the history section of the game about five times each; my own little Wikipedia before Wikipedia was a thing.
This, however, created my problem. I always thought the late-game siege weapons were OP; in real medieval history siege weapons were relatively rare and vastly expensive, other than battering rams; you might have one or two siege weapons for two hundred soldiers, but probably not more than that. In game, a trebuchet costs about the same as four crossbows; in reality it would be more like four hundred to one. I also thought that the way units leveled up was hugely unrealistic; historical armies improved their equipment if their nations became wealthier, yes, but good soldiers still required years of dedicated training and actual combat experience to develop, so most of your troops would never be more powerful than a basic man at arms. Just researching “Paladin” and suddenly having a hundred uber-powerful horsemen didn’t fit my sensibilities.
So I decided to make a game that more accurately modeled history. I used a huge map, biggest available in the game. I limited population cap to 75 per player; I was trying to model small local feudal lords fighting over territory, to I didn’t want vast armies. I set the ending age to Castle Age, which prevented players from accessing too many advanced imperial age technologies. I disabled Long Swordsmen; massed infantry would just be Men-at-Arms or Spearmen. Then I gave everyone 99999 of every resource (stone, gold, wood, food); this was a mistake, but I wanted to focus on the military, not the economy, and win by strategy, not by grinding down the enemy ability to support the fight.
Well, when you give an AI 99999 stone, they build dozens of castles. And in the castle age, the castle is king; it shoots multiple arrows, outranges all other units, including all siege weapons, and it chews through soldiers like a machine. The AI also builds massive walls all the way across the map.
My medieval countryside became a giant web of crisscrossing walls from 7 different AI players, who built castles all along the way to defend those walls. And my tactical battle fell apart immediately; I could build battering rams, and might be able to break a castle, but men-at-arms are too weak, and my troops would all die during the approach to their masses of castles, and then their men-at-arms would destroy my rams. They, in turn, sent unending waves of troops at me, and I would do exactly the same to them. We were at an empass.
This went on for an hour or two. I eventually killed every non-military unit I had to get more rams and knights, and threw my full population limit at one opponent, only to see the whole force chewed to bits under a hail of arrows. 75 men was not enough, when the opponent had 75 castles to defend them. I needed more.
Fortunately, Age of Empires has monks, which can convert enemy soldiers to your own army, and though these soldiers do count toward population cap, you can exceed the cap via conversion. So I hired two dozen monks.
The AI in AoE2 tries to be smart; if there is an open path for units into your town, it tries to invade and kill your men, and stops worrying about knocking down more of your walls. I used this to my advantage; I knocked a hole in my precious walls, and then built a twisting maze toward an open exit to my town, and stationed my monks along the outside of the maze. The enemy poured army after army into my maze, and I converted them by the dozen. Whole waves of troops sent to kill me would throw down their arms and join my ranks.
When I had 400 soldiers, I struck. My crew was motley, but even under a hail of arrows we beat back the enemy’s defensive soldiers and got our rams to the walls. At a cost of two hundred men, I defeated my first opponent. Then I started the conversion process again.
I won, with over 1200 converted soldiers, after about 8–10 hours of play. None of my opponents had more than 10 conversions. When weapons can’t overcome the foe, sometimes you just need a little faith. Can I get an Amen?
Zelite Infinity Damascus Chef Knife 8 Inch, Japanese Chef Knife
I employ frequent demolitions in Rocket League. I’m talking an average of 6.7 per round of 3v3 with 10% of games being over 14. This is somewhere around 6 to 12 times the demo rate of the average player.
I don’t do this just to be mean, though the opponent’s chats often make it look like I have some effect on them. The real reason I demo this much is the tactical benefit it has for my team. Every player I demolish is out of the play for 3 seconds. That’s enough time to clear the ball on defense or break down a now weakened defense with a shot on net.
In 1v1s I get a bit more evil. I can and will play “keep away” with my opponent where I get the ball going slow on net and then demo the opponent every time they get close to it. This isn’t a common practice I promise, though I will rack up over 10 demolitions in a good 1v1.
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It took forever, but I conquered medieval Japan using almost exclusively hit-and-run tactics.
As a kid I spent many, many hours playing an NES strategy game called Shingen the Ruler. It’s a fairly typical conquest strategy game that combines resource management with turn-based combat, set in the Sengoku period of medieval Japan. You manage production in your provinces, build armies, and use them to defend your provinces or attack new ones. It’s the sort of game that takes a large investment of time to play all the way through.
The game has a variable called “rank” that determines the effectiveness of your military forces – it goes up as you fight more battles, but your rank starts below that of even the weakest opponents, and right from the beginning you border enemies who outrank you by a lot. Fortunately the AI controlling the enemy forces is super-primitive; the game might be unwinnable with a smart AI. However, when the enemy outranks you by enough, your forces can do barely any damage and take punishing losses from any enemy attack, and at that point you just can’t win a pitched battle no matter how predictable your opponent is. And at least when I played, being outranked was the norm throughout the game, it was just a question of how badly I was outranked.
I dealt with this in what my father informed me was the most un-Japanese way possible. If things are going badly in a battle, you have the option of fleeing. You can do this at any time during your turn, and it immediately ends the battle. If you’re the defender, that means losing your territory, which is bad. But I realized that when you’re attacker, there is no penalty for fleeing. You don’t capture the territory, but all your remaining troops escape unharmed and the game doesn’t impose any other kind of penalty.
So, when I was faced with an enemy so powerful I could barely hurt them, I would attack their territory, use archers and riflemen to pick off a few of their units as soon as they were in range, then flee from the battle before ending my turn, giving the enemy no chance to respond. I’d do the same thing next month. And again, and again. I didn’t do much damage each time, but I took none in return. Over time I would grind the enemy down until there was nothing left. Then I would capture that province, and move on to the next one.
To this day I’m not sure how to win the game by playing the way the developers intended. I suspect any player would need to adopt at least some degree of the wearing-down tactics I used, because most enemies were just too powerful to defeat all at once. I took it to the extreme, though.
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My favorite strategy game is supreme commander.
There are lots of out of the box strategys you can pull of.
The game’s units are secluded into tech 1,2,3 and experimental. They are like light, medium, heavy and experimentals are very expensive 5 stories high superunits like giant spiderbots with lazers. You need to collect mass and power and invest recources to tech up. Also you can hoover up wrecks of dead units.
The oddest strategy with which i won was probably after nearly being defeated, destroying my whole base and squeezing out an experimental with the recources from the wrecks. It’s kinda an all in move and with his economy he could have defended against that but he was surprised by it and had no time.
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“The defeat”
I played games until I lost many times. And my defeat allowed me to ask a lot of questions:
How do I win?
Answer: So simple, get some Game Overs after you understand the enemy. the way you fight, what locations does the opponent go to, what intelligence does he have?
After I find the information on how to lose or for information of the opponent, I move on to plan B. I insist on trying to fight the opponent until I find his weakness (if it’s an “Open World” game, I find where the opponent is going and i immediately hit there and then I aim at my hiding place, and attack again).
Plan C = To properly carry out Plan B I must have equipment with me, for example: Bomb, Life, Bullets, Best Weapons with High Score, Map and Last Mind (I mean, it’s you: the fighting style you like, the speed that do you understand when you will leave the attack or the danger)
May you all be well and I hope I helped a little bit. Sorry if I don’t speak English well I’m a foreigner.
Forged Viking Knives, Husk Chef Knife Butcher Knives Handmade Fishing
I don’t know if it’s the oddest but here it goes:
In RPG games that support “Luck” mechanics, I always level up that stat first. The reason is that usually it’s implemented very poorly, in favor of the player.
In Fallout 3 or NV, max LUCK basically allows you to win every game that requires it. It’s a nice way to rob NPCs of their money, should they be willing to play. For example, if I find a merchant that likes to play cards, first I buy everything he sells, then I take all his money by playing cards. Some get upset, some don’t. Those that are willing to play again, will be visited by me in a couple of days 🙂
In Fallout NV, you will get kicked out of all casinos because of the tons of cash you win. Skills that are based on chance, almost always work in your favor. Almost all of the hits become critical hits. In the wild, it’s very unlikely you would encounter unsolicited trouble. All doors can be hacked almost instantly. Picklocks do not break. The list goes on and on.
I always invest first in LUCK 🙂
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Netrunner; a card game online. So I was being taught to play but I saw how the match went against my friend who last to the enemy burn deck so I had a light bulb moment when recommended using a certain deck.
Turn 1 reveal and important card and place it off to the side as bait, put a card in front of my deck to protect it.
I had a free credit gain card and a revenge card if he took said bait. Keep in mind this bait is needed to win the game, my opponent remarks; “well that was a dumb move” on the other side of the screen I’m smiling as he takes the bait and he sets down a defense. I get another card to help me in my revenge! The same card! So I used the credit increase, poured all my credits into the one revenge card and got my opponent’s hand size to -3 meaning I won! On turn 2!
He then never played with me again after realizing I understand this game better than him after watching 1 match and keep in mind he played this game for about a day or two before hand and looked up the best decks to use. I was using a prebuilt rookie deck.
TL;dr – baited opponent with the most obvious bait possible.
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Call of Duty Black Ops. There was a big skill level discrepancy between the two teams. I set up in a spot and just started sniping. After the 5th or 6th kill, I moved to a position where I could pick them off as they tried to find me at the previous location. After a few kills, I moved again keeping an eye on the previous location.
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You’d be surprised how many times a guy will create a girl character, try to act like a girl, and beg for equipment and/or in-game money from other players in MMORPGs. Yes, to this very day. You’d also be surprised as to how many times this actually works!!
Me and a friend of mine decided to put this “strategy” to the test. Sure enough, it worked. We both barely did anything in the MMORPG we selected for testing. Sure enough, we got LOTS of stuff in that game from the guys playing it!! Unfortunately, this speaks volumes for the male players. We didn’t care at the time because we got LOTS of stuff!! To top it off, many of the guys we got loot from also offered to boost our characters!!
On the opposite end of this, a real girl, MagicBabe9000, simply put together devastating characters. She was using characters in MMORPGs to do things NO ONE would ever think of trying. That’s where the “oddness” in her strategies came in. She would take a character that was ALWAYS seen as ONLY a support type character and use it to produce “asteriod strike” attacks. She would create a character that was seen by all as very weak/useless and make it destroy like crazy. It was freakish and all KINDS of fun to watch!!
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Well, it’s not an original idea but it’s certainly odder than most of the other offerings here. In Starcraft 2, I let my opponent destroy my base then made him think the game was bugged out. He then left and I won.
I got the idea from this youtube video. I liked it so much I decided to try it cuz lord knows I can’t win any other way in this game.
Here’s how it works for people who don’t understand what’s happening.
One of the player faction’s gimmick is that their buildings can lift off and reposition anywhere they want on the map.
The main base building can also do this.
This strategy involves creating only one worker at the start of the game, then sending them to a remote area that’s unlikely to be scouted to build one of these buildings.
In the meantime, you arrange all the workers left in your original base to resemble how they look when you load into the game – two lines surrounding the half of the base facing the minerals. (Edit: Workers automatically mine nowadays, so you can straight up skip this step.)
Once your second base building is complete, you garrison the worker that built it into it and lift off. You send it to a corner of the map.
Hopefully, your opponent will find your base and naturally assume you never started playing seeing your workers in their default stance. They’ll probably take the free win and destroy your base.
The game won’t end at this point, so the hope is your opponent thinks the game glitched out and the only way out is to leave the game, giving you the free win.
There’s very obvious counterplay to this strategy if you know what to look for. Do the mineral patches have odd numbers on them that indicates their resources have been mined? Are thr workers all facing outward? Did you buy aur units and check every corner of the map?
But it’s still hilarious and one of the most odd strategies I’ve ever seen.
MOSFiATA 8 Super Sharp Professional Chef’s Knife
For grifball in Halo, I used actual football plays and would win a lot.
For Red Alert 2, I would only use Americans and British, and would never build an armored division. I would build air bases for the Para’s, and send out a fleet to destroy all anti-infantry defenses, while sending in a handful of Para’s to distract. Then during an offense I would resupply my infantry while strategic bombarding the enemy base. Turns out I was using the actual combat doctrine of the Iraq and Afghanistan war before it even happened.
If I was the British, I still wouldn’t use armor, and would set up snipers along my perimeter, and have two squads dug in to protect the sniper from armor and heavy assualts. Basically you would waste of all your resources to try and breach my defenses, and then I would send in a massive army I had been building the whole time while being defensive.
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In many FPS games, there are some levels where you should shot down a large vehicle (e.g. tank, helicopter) with a rocket launcher. Now, this should -theoritically- put alot of pressure to the player since they have to act like an anti armor/air role in the front line.
But ofcourse, most developers will assume that their players don’t have a 100% accuracy. So they’ll help them with unlimited ammo crate for their rocket launcher to avoid the level become impossible to pass if the players miss their shot.
This ‘giant killer’ scenario would work if only the ammo crate is in the hard-to-reach place or atleast have a significant distance with the targets, so the players have to be sure that every shots count or they’ll be forced to get additional ammo.
But in some level of Brother In Arms 1 & 2, you can take the role of artillery instead of anti armor. The rocket launcher in that game is Panzerfaust which have a parabolic trajectory and have a very far shooting distance. The game also provide a map that show, not only the enemy position, but also the actual image of the battlefield.
So you can sit back near the ammo crate, make a speculation shot with Panzerfaust, see the impact on the map, fix the aim if necessary, repeat. Now, we turned the tide and the pressure is on the AI side.
It is better than Angry Bird.
ALBATROSS EDC Cool Sharp Tactical Folding Pocket Knife
Me and a friend were playing the 2v2 maps in CoD Modern Warfare 3, where we would get 1 kill higher than the enemy and them blow ourselves up til time was up. We would win with scores like 1/43
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I decimated the combined enemy armies with a single unit.
I was playing Battle for Middle Earth II. It was a 2-on-2 game in Rhun, which is a map of nine interconnecting valleys.
Almost immediately, my ally dropped out of the game. The game gave me his resources, but this still left me in a 2-on-1 scenario. I had Men, and my enemies had Isengard and Mordor.
One of the good things about playing Men is that they have a lot of strong heroes. If your heroes die in the game, you can respawn them, but the cost increases as they become stronger. That’s fine, though, because as they start to level up, it is worth the cost.
So I had Boromir with his multi-unit slash attacks to go against masses of weak units, and I had Aragorn with his powerful single attack to use against strong units.
And I also had Gandalf.
So they were coming at me with their waves of Orcs and Uruks, and my main defenses were from my heroes. I managed to more or less hold 4 of the 9 valleys, and there was a lot of back and forth. I almost got overrun a couple of times.
Then there was a lull in their attacks. I assumed that they were just maxing out their populations to come at me in one massive stroke.
As it was 2 on 1, they had an innate advantage there.
But I had something up my sleeve.
Gandalf was on Level 10.
This meant that he had the Word of Power skill. Word of Power is basically a shockwave kind of like a nuclear explosion that emanates from Gandalf and kills everything on the screen that walks or flies.
So I took my army and attacked them. I encountered some towers and destroyed them.
And then it …
Smith & Wesson Extreme Ops SWA24S 7.1in S.S. Folding Knife with 3.1in
TL;DR, In Age of Empires 3, an RTS game that I love to this day, I learnt the value of offshore funding and suicide bombers.
Setting
In Age of Empires 3(AoE3), you can play as the commander and governor of the armies and colonies of various empires during the age of discovery, so I was playing as the ruler of the dutch empire, allied with the French, fighting for control of the Californian coast against the forces of the English and the Spanish. I had chosen the Hard difficulty for this skirmish, which implied that the opposing side of the English and the Spanish are very competent and the AI cheats a bit by giving them more resources that they should be having for the same amount of effort. Also, my allies on this difficulty would be incompetent. The map was the west coast of america, so one half of the map would be semi arid Californian coastline and forests, while the other half was the ocean, with a small island offshore near the edge of the map. Me and my ally spawned at the north end of the map, while my foes at the south end of the map.
First Act of the game
Staring out was pretty normal, I founded my town center, set up the economy, trained an army and all that jazz. One thing I made sure to do was explore the map, so that also meant I had a pretty decent navy early on. Aging up, I reached the second age pretty quickly but not quick enough as my foes beat me to it. The second age is when we start getting dedicated military units available for training, so I also started experiencing raids from my enemy. This slowed me down in terms of economy and the the enemy went to the third age with advanced units and buildings. At this point both me and the french were doing okay, but I wasn’t near having the resources to age up to the third age, and out of nowhere this huge army came and destroyed the french, it was a complete massacre. Witnessing my ally being destroyed, I tried to help, but ultimately was getting my ass handed to me as well. With my colony slowly being destroyed, I managed to get my explorer ( a important and powerful unit given at the start of the game who can’t die, just faints and can be revived by friendly units when he’s recovered enough health.) to the off-shore island.
Second Act of the game
Once I was on the island, the explorer who has the ability to build town centers if your original was destroyed , started building a new one for me. I assessed the situation and realized that I had had naval superiority and I was hell bent on keeping it that way, so my navy patrolled the waters, destroying docks and enemy fishing boats and harassing any units on the shore. This kept my island refuge safe. Now I needed to rebuild and this is where the civilizations quirks came into play. See, each civ has its own quirks which helps balance the games meta. For example, my civ, the Dutch had the quirks that citizens cost gold, not food to produce and I could build up to 6 “banks” a economic building which passively generates gold. Using this and the market, I had the resources to build farms for food and plantations for gold (once I aged up). Since I was on a small Island, for wood, the market at a steep price of gold was my source. This meant I could keep my current position on the island indefinitely with the help of my navy. I had also discovered, that any attempted base building on the mainland (needed since troops landed got slaughtered faster than I could replace them) was swiftly crushed by the massive armies of the enemy. So a frontal attack was out of the options currently. Now I had to be sneaky,or I’d be stuck at this impasse forever. I trained a few spies, units which are invisible to the opposing players, so that I could scout the mainland, find out their bases and army locations. This revealed that their bases in the south did not have any walls and their armies (extremely massive ones) were up north where my colony was. By this time they had stagnated as the AI doesn’t have any wood to progress ( an issue with arid maps late game) and doesn’t use the same market trading strategy I did. Now I realized I have to take out their production centers and this was accomplished by a unit called the peotard, basically a suicide bomber which targets buildings. I distracted the armies with expendable troops up north, while my band of peotards went in and blew their bases to high heaven. Then it was a matter of whittling down the army with artillery and smaller troops of my own.
Basically if you have a determined opponent, you will lose at some point.
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Punch.
I was playing my nephew in some arena fighting game, I don’t remember which one. He had hundreds of hours in the game, it was the first time I’d ever seen it.
In the battle, he was jumping all around, doing crazy combos, all the usual stuff you see from skilled players.
Me? I was standing in one place, mashing punch-punch-punch-punch-punch, as fast as I could press the button.
I destroyed him, it was hysterical.
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I go slow playing sonic games. If you go too fast your bound to get hit so i explore the whole level collecting 1 ups and stuff like that.
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It is called “tank rush”. Depending on the game, “tank” can be replaced by any other fairly cheap unit that works well in large amounts.
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I used this strategy when playing Pokemon Ultra Sun, and quickly realized this strategy can be applied to any Pokemon Game (of any Generation). It only needs a very fast Pokemon or Pokemon with the special ability Sturdy or Disguise or some such, and the TM for Toxic (TM06).
So basically, even assuming you are gonna have to fight a trainer or Pokemon that can One-hit KO your entire team, start with the Pokemon that fits the above description. Toxic is a TM that can be taught to any and all Pokemon. Also, it badly poisons the affected Pokemon. Badly poisoned is different from normal poisoning in that after each turn, it decreases the targets HP by N/16 of its Max HP, which is to say it increases in damage each turn. Yeah, this move is Broken!!!!!
Now as long as you managed to Badly poison the opponent once, use revives until the opponent faints.
PS. Even if you don’t have a Pokemon with the right ability, find a Pokemon with a high Speed stat. If you manage to Poison it once, the game is set!!!!!
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Command and Conquer Red Alert 3: Uprising
In the context of this answer, I was playing the Vladivostok level of the Rising Sun campaign. I won’t bore you with the details, but put simply, your goal is to gain a foothold in Vladivostok and defeat two Soviet commanders. The mission begins with your forces in the ocean setting up a small coastal outpost with the aim of marshaling more forces, with which to destroy said outpost and set up production facilities on its land in order to access your full arsenal, as most units cannot be built on the water. You then use these forces to attack the main base.
Once the outpost is destroyed, the battlefield expands to reveal to full base you need to destroy in order to defeat the commanders, and you are given access to superweapons with which to do it, but you aren’t given any time specifically to set up before the main base can attack you.
There are two key factors to this strategy. The first is that until you destroy the outpost completely, the main base cannot attack you, meaning that you can set up an attack on the main base while attacking the outpost.
The second is a unit called the engineer, which cannot attack, but is capable of taking control of enemy buildings.
My strategy was as follows:
1.Hole up in my naval base and build up a massive force to eliminate the outpost’s forces.
2. Hold down the outpost and prevent any units being produced while setting up infantry production on the coast.
3. Produce a bunch of engineers to take control of the base, leaving one structure untouched in order to keep the battlefield from revealing the main base and opening me up to another attack.
4. Send the engineers to take control of the base, while simultaneously setting up my own production facilities on the same land, so as to access my own full arsenal, as well as the full Soviet arsenal.
5. Build up a massive force consisting of units from both arsenals uninterrupted by any enemy forces.
6. Destroy the remaining building and expose the main base.
7. Enjoy the fireworks
The strategy worked so well that I didn’t even have to make use of the superweapons provided to me. The only real curveball came when it turned out that the Allied Nations were part of the battle aswell. Since my forces were on land at the time, and the Allies arrived by sea, the only units I could get over there were a bunch of slow artillery ships, which got annihilated after about twenty seconds, but overall it worked.
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The game was Severance!
This game is a little like Dark Souls today, the enemies are stronger than you, so you need strategy to fight them. An single arrow can kill you and the shields are made by paper. So I had a bad time fighting monsters until I found a way to deal with them: just throw your weapons! They will not break so you just have to throw all your melee weapons. If the enemy is still alive, just run and grab them back. Start throwing again!
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If winning means overcoming a challenge.
While playing Zelda Breath of the Wild, I encountered a platform I wanted to reach, several times my vertical leap and with no way to climb to it (the lower parts were covered in barbs so no climbing). I didn’t have the wind jumping ability nor did I even know about that ability yet.
Then I remembered that while I’d been paragliding on some prior day, a lightning bolt struck some vegetation and created a fire. The fire created an updraft boosting me back into the air.
I wondered if I could harness this power for good. So I laid out a few logs, struck them with a fire arrow. At first, there was only a weak updraft so I added a bunch more logs and sure enough the wind was strong enough to use my paraglider to boost me up to the platform.
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In Starcraft I and II, Warcraft or few other 1v1 games, you can chat all “has left the game”.
So it will appear on their screen :
PlayerXxx: has left the game.
It’s detectable by color of the text, and the semicolon after your name. But few failed for the trick, thinking his opponent raged quit and therefore, left the game, leaving you triump.
I tried and succeeded a few times. But mostly this is what I got.
Opponent : what a douche, go fuck yourself
Forged Viking Knives, Husk Chef Knife Butcher Knives Handmade Fishing
Original question: What is the oddest strategy you use in a video game to win?
If by “win” you mean “break the game”, this is how it goes (not 100% sure it fits, but)…
So, the Dark Souls series is notorious for its brutal nature and unforgiving difficulty. You can easily lose hours of character development if you’re not careful (been there, done that).
In Dark Souls 3 , there is a relatively difficult boss you’re supposed to fight in the late game. This is the boss:
The Dancer of the Boreal Valley and many players worst nightmare. Seriously, the first time I fought her in my first play-through, I died more times than I did on many other notorious bosses. Suffice it to say, she’s no joke.
What does this have to do with the question ? Well, thing is, she is guarding the way to a late-game area of the game. The area contains upgrade items you can use to level your weapons enough to make the rest of the game a breeze.
And the best part? You can fight her early on! If you dare, that is. Not recommended for new players!
Now, me – I’ve completed the game 3 times so I’m no newb, but I’m by no means a pro player like some streamers, either. I’m competent – so I decided to exploit that competence.
The strategy was as follows – fight her as my second boss early on, gain access to the late game areas, upgrade my weapon and wreck everything in my path for the rest of the game.
The only problem? She killed me in two hits. Bear in mind, this is a dancer with a flaming sword who pulls another sword from the ground in the middle of the fight and starts to spin like a maniac . So, in order to beat her, I had to learn her entire moveset, analyze her behaviour, exploit any potential weakness, and be flawless in my execution.
It took me about 3 hours to beat her. But when I did, let’s just say completing the rest of the game was pretty much a breeze. I wrecked through most of the bosses and barely died. Even the Nameless King fell by my twinswords without getting a taste of my blood. Really, finishing the rest of the game was just a formality. I broke Dark Souls 3 . This is the oddest strategy I’ve ever used in a video game but it worked like a charm.
12-Piece Color-Coded Kitchen Knife Set, 6 Knives with 6 Blade Guards
I am always looking for odd ways to play a quest or situation. Going up the back of a mountain or sneaking through trash is fun.
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In warhammer dark crusade you can win by using one squad of guardsmen. Your hero dude with a bunch of psykers and a transport. The fuardsmen get grenade launchers which eith the psykers get a never ending stun lock
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I don’t know if it’s odd or just borking systems but I like to test the distance limit for enemies in RPGs and then grief them and get them to start turning around as they are forced to return to their AI scripted behavior and then wallop them.
More a professional turd’s answer to how to beat a game without trying hard.
You’re welcome, he said without irony because he was too arrogant to sense it.
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In Skyrim there’s a glitch that you can do as soon as Whiterun. All you have to do is get wheat, a giant’s toe, and I think a creep cluster. Dupe them. You’ll need 20+ each. Then brew the 3 of them together until alchemy 40. Get the perk that makes potions more powerful and train up enchanting. When you get a 2 rings, a necklace, A helmet, and gloves give them all fortify alchemy except a ring. If you have extra necklaces and gloves keep those too. If you have the ingredients for fortify restoration dupe them. If not just buy some from the alchemy store. Dupe.
When you have what you need go up to Dragon’s Reach and go to the alchemy table. Save. Put on the fortify alchemy set and make a fortify restoration potion. Exit and take off the fortify alchemy gear. Once you drink the potion you can’t stop. Drink the potion you just made and QUICKLY put on the fortify alchemy gear and you’ll see the ability is more powerful. Repeat and count how many times you did it. after too long you’ll get a bad potion. Reload the save and try again but doing less of the same. At the end you want to make a few fortify enchanting potion. when you are ready drink one and quickly enchant the ring with fortify alchemy/enchanting I would take alchemy so I can still make powerful poisons. Then you can drink another fortify enchanting to enchant a weapon or gloves to do more damage. I picked gloves+unarmed damage making it do so much damage it goes into the negative and instantly kills basically everybody. I then beat the game.
Remember:
It just works – Tod Howard. Creatator of Skyrim.
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One heck of a strategy I pulled to win a battle, well I kinda was forced into doing it!
I was playing Assassin’s Creed Revelations when I was glitched so far away I was on the top of the sea, I could actually walk on water and get back but what I decided to do is to run in front of my enemies so they run after me and sink into the water!
Not so proud, but it was funny!
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Run!!!
I am not a pro #PUBG gamer but I know how to have Chicken Dinner!!
Yes. Run on foot, in a vehicle, or crawl. Take a pit stop. Camp for a while. Look for enemies. If they are close shoot otherwise don’t go chasing.
Be patient. Let them fight for their survival. Afterall you need only one kill to have Chicken Dinner!!
Proud to have won with 0 kill as well as 10 kills.
*0 kill when Opponent died outside the zone
Join me for #ChickenDinner @ IronManV7
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I built a maze-fortress around an enemy to keep him from attacking me.
I was playing a level in Battle For Middle Earth II when an attack troll began hammering away at my rear lines. I think the unit was bugged, because he wasn’t taking any damage and I was certain he wasn’t a Mordor hero unit. While my armies were laying waste to the front ahead, the attack troll was wiping out my home base and buildings faster than I could repair them. I ended up trapping him in a corner wall section of my base, then built wall after wall after wall around the troll until he was in the center of a large web network of interconnecting walls. He stopped attacking, and remained there peacefully until I had cleared out the rest of the Mordor units on the map.
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PUBG a few years ago. Wasn’t long after it came out.
I was bored, so I just got into a match, found a car, and was just driving around the whole match. I didn’t bother grabbing anything but a terrible gun I found when I dropped. Eventually, I accidentally flipped the car. I stayed in it and just messed around on my phone, waiting to die. I didn’t. The circle kept closing around me and people would just run right by my car, clueless that I was in there. The circle did finally exclude my car, but at that point there were like 5 other people alive. I left it, snuck to the border and hit in some water. Back then, your character had superpower-lungs and could stay under a long time. I watched these people kill each other off until it was just me and one other dude. I was at the edge of the circle and he was in the center, so there was no way I would have won war of endurance. I got out of the water, pistol blazing. I died, fast lol.
So I didn’t technically WIN win, but I got 2nd place doing absolutely nothing. I tried this same strategy a couple years later and I can assure people know to look in overturned cars now lol.
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I was playing Dune 2000, which is an RTS from Westwood based loosely on the fictional universe of the same name. It’s rather old now but it was a sequel to Dune 2. I was maybe 10 years old at the time when I played so I wouldn’t do what I did then.
Like a typical RTS, you pick a faction to play with. In Dune 2000 you get the choice of three houses: Atreides, Ordos or Harkonnen.
I was playing the Atreides campaign with my brother and we made it to Mission 5. This was when things got complicated.
The mission is as follows:
The campaign mission begins with a map in which you have a couple of structures already built up, which includes a barracks (to produce infantry, troopers and engineers), a refinery with harvester to collect spice (Dune’s natural resource/currency), and a light factory (to produce light vehicles, quad and trike). So you don’t need to spend time to build these things, but you can use spice to purchase upgrades.
The main difference though from previous missions is that you don’t have a construction yard. Mission 4 introduced the heavy factory with the standard combat tank. Here you don’t have the heavy factory nor can you build one.
Now we thought we could handle this without but we soon figured it was a very lopsided battle sending out light vehicles against a fortified army with combat tanks and turrets. A quad can be dismantled in 4–5 hits by a combat tank, while it might take 8 from a quad to bring down the combat tank. Often we’d amass a dozen or so light vehicles, send them out and watch them just get destroyed. With a single refinery, we’d rely on the harvester and the credits it gives is 700 per complete cycle. a quad costs $400, so each cycle you could not quite buy 2 of them. So we often ended up with a jam because we’d deplete our units, would have to wait to replenish and then the enemy Harkonnen would send their units to attack us and we’d lose again and again.
One time it was so horrific that their units literally filled the screen and I was waiting for the inevitable doom when they’d come down to finish the base off. One of those times it was accompanied by the musical score of “Rise of the Harkonnen”, quite menacingly fitting for the occasion…
Now the mission did hint also at an alternate strategy involving the Smugglers starport. The Smugglers are a mini faction who don’t really support anyone in particular. In this mission, you are alerted that they are there and can use this to your advantage. There is no outpost to give you a radar but in doing the mission and failing at least once, you will figure out where they are. The way to reach them with minimal interference from the Harkonnen forces is to shimmy over to the very right side of the map, where there is an “infantry” only bit of traversable terrain. You can send a couple of troopers, light infantry and some engineers up there. The idea is to capture their operation base, the starport within the first ten minutes of the mission. The starport is a structure that enables you to purchase multiple units on order. The nice thing about the starport at this stage of the game is it allows you to purchase units you couldn’t otherwise access because of technological requirements. For instance missile and siege tanks are purchasable even though they don’t appear as purchasable items elsewhere till mission 6.
So we captured the starport and sure enough, we got a delivery which we confiscated (by capturing it), and these included a couple of combat tanks, quads, but most importantly an MCV (mobile construction vehicle).
The MCV could be set up at the main base and converted into a construction yard to build heavy factory and produce tanks. However the problem is that though you have wiped the Smugglers from the map by doing this, they will still get revenge on you through reinforcement troops. I figured this the hard way when I kept ordering stuff from the starport and then they sent and army from the top of the map to assault our base. I realised I could get away with two main orders from the starport, then sell it. Upon selling the starport, they would not come after you. You’d lose a utility but not have to deal with them. Now the standard way to win this mission is to set up that MCV and build a heavy factory, amass enough army to attack their base and then send engineers to capture the barracks at the far left corner.
I wasn’t quite so clever at the time, having not seen an MCV before and skipping over the mission manual of new units for that mission, we didn’t realise how important it could have been either. Also, back then while playing it on Playstation, it wasn’t so simple to save a mission mid play. you could only save after a mission. During one of the playthroughs prior to succeeding at the mission, we accidentally lost our MCV trying to bring it down to the main base and had sold the starport. So we were a clueless about what to do and had lost the mission already a bunch of times.
We then decide on a really weird strategy that in theory shouldn’t work. Instead of trying to build light vehicles, we went, “let’s just train troopers”. Troopers are the second infantry option in the game and they cost $90 each, compared to $400 for quads. They are also much faster to construct. Single troopers are vulnerable to trikes and being run over by tanks but a group of troopers can do a heck of damage to vehicles and buildings because they wield rocket launchers. If you send 3–4 troopers against a single combat tank, you can bring it down in about 3 quick barrages. By weird game mechanics, they are horribly useless against other infantry.
So we just kept training troopers. It took a while but some point of time, we had about 90 to 100 of them and felt pretty darn happy about it. So off we went. It was quite a brutal battle but the troopers held ground fairly well and as I mentioned they are also quite effective against buildings. A group of 5 troopers with 3 barrages of rocket launchers will set that building on fire, 2 more barrages will bring it down. Ironically this also applies against turrets. Gun turrets could be brought down by 2 troopers but not by 2 combat tanks! With more you can bring it down faster. Our trooper strategy ended up working, we infiltrated and destroyed most of their base and sent in the engineer to finish the job.
I’ve tried this trooper strategy again but on PC and figured it’s actually a lot harder to pull off than it seems. Controlling 90-100 units can be tough as they tend to scatter if you try to make them assume position on part of the map where there is not enough room for all of them. Thus actually assaulting the enemy through the wide entrance corridor (as opposed to the “sneak” side corridor was actually a better option in many ways as all the troopers could be together at once.
So this is a weird but certainly not really the best approach to complete this mission. We were lucky that at this stage of the game, siege tanks had not yet been introduced. Siege tanks are one of the few tanks (the other being the sonic tank) designed to bring down masses of infantry quickly. With siege tanks they’d reduce a bunch of troopers to half their health in a single blow, and with a second blow you’d kill of most of them in a small radius.
There is a way to beat this mission within 2 minutes, though, by storming off immediately with the starting units and engineers to the base. The mission description was a little bit non-specific in saying you could raze the rest of the base, but it didn’t occur to me that all you had to do was capture the barracks and that ends the mission. In fact when my trooper strategy worked, we spent a lot of time destroying the rest of the base and capturing their buildings, not realising we could have ended it sooner just by sending an engineer to the barracks! As I mentioned, turrets are notoriously bad at killing infantry, which includes engineers, so they can capture the barracks before anyone knows it. I prefer not to win it that way though, it’s more fun to go through the mission.
In hindsight, not really a tough mission but as a kid, it was complicated trying to figure out the strategy, having no construction yard, only access to light vehicles at first, having an opportunity to grab an MCV but then having to decide whether to retain the starport or get rid of it to avoid having the smugglers assault you later on. The trooper strategy was a last ditch attempt after many failures. We later realised much later the crucial aspect to the starport with the MCV as the primary means to complete the mission. But winning with just troopers is something I won’t forget. It felt super good to win that mission.
The irony is that the following mission for Atreides, Mission 6 is to destroy the Ordos Starport at the Funeral Plain, and we tried a mass early attack with relatively few units (mostly troopers), and finished it in 12 minutes, while Mission 5 took us many tries to figure out.
I’ll also add another really weird ‘strategy’ we applied in a game. Not really a strategy, by the way because it really isn’t one, but to our minds it was. I was playing Pokemon on game boy colour, I cannot remember which one, maybe Pokemon Gold and there is a part of the game you have to enter a cave and you can scarcely see anything around you. The standard way to complete the section is to get a Pokemon who can learn “Flash” to illuminate your surroundings. We didn’t have the HM nor Pokemon to use so we decided to try ditch that and enter the cave. Now about the strategy, it was hard to see the character on the screen so we put a small piece of bluetack on the gameboy screen to denote where the character should be, otherwise it would be a little tougher to navigate. In a way it’s psychological (and I’m not even sure how we did it) but it worked. We somehow found our way through the cave without really seeing stuff, just hoping on a bit of bluetack. This is how it looks without flash, so you can understand why it’s tricky.
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Anyone remember Dark Reign?
It was a RTS similar to Command and Conquer. While scoring well with the critic’s, it never really became super popular.
The thing is with Dark Reign it wasn’t like many other RTS, where there were two strategies. Early tank rush or defense/nuke. Dark Reign had many different ways to get the win
I remember playing against a friend from school. We both had been playing Dark Reign quite a bit so we logged on our slow modems and dialed.
Game 1: I played defensively, I remember him tank rushing me which I fended off. I then tank rushed him back for the victory. Was an easy one, but now I knew what he was going to do next game
Game 2: I built up defensively expecting another tank rush, after a while it didn’t come so I sent in some scouts and realized he had build defenses surrounding his base.
In Dark Reign there was a certain tank which could ‘phase’. It basically meant it could burrow underground, and pop up where you wanted. It wasn’t used by many people because it was weaker/ did less dps than a normal tank.
But anyway, looking at his base, I spam built Phase tanks, and sent them under his defenses and took out the whole base, with his land defenses still in tact. He was pissed.
Game 3: Now he was smart enough to build defenses scattered through out his base, He tried tank rushing me at first again, which I defended off.
Artillery in Dark Reign was super OP. It had a massive range, but was hindered by fog of war.
So this time I built like 20 scouts, and piles of artillery. I built a defensive wall which seemed like in the middle of no where, but was actually the exact range of the artillery. I then sent the scouts in, all invisible, as my artillery pegged off his buildings one by one. He sent his force to my artillery, but couldn’t get to them because of the defensive wall. He tried finding and killing my scouts, but I had so many I just kept training them.
I don’t think he played again after that.
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I remember an old NES game, Blaster Master. This game was Nintendo hard. I know for certain because it was recently released to the Switch as a Nintendo Online game, allowing me to play it again in all of its emulated 8-bit, rage-inducing glory.
The game flipped between two play modes. Either you were in an awesome tank that could jump and shoot, get permanent weapon upgrades as well as other abilities like Hover flight, and do a number of useful special attacks like lightning and homing missiles…
… or else you could get out of the tank…
…to enter small doors that your tank wouldn’t fit through, equipped with a tiny peashooter gun.
For some reason, once you left a platforming area and entered a top-down area through one of these doors, your arsenal improved slightly. You now had an ability to shoot grenades which had an even shorter range than your gun but at least did some splash damage. You could also get some temporary gun upgrades, turning your peashooter into a more impressive peashooter. However, like some classic Shoot-Em-Ups or games like Cave Story that were later inspired by them, when you get hit, your gun upgrades downlevel again, meaning that your gun does the least damage when you’re at your most desperate place.
Oh, and guess which play mode you’ll be in when fighting bosses?
That’s right, not when you have your awesome tank. It’s just you.
Anyway, whether it was a bug or a small concession to players looking to find a way to actually beat the game, some of the bosses suffered from an odd weakness that turned very hard boss fights into something manageable, if not easy.
If you paused the game after tossing a grenade at them, you could make the boss take damage continuously while the game is paused. It takes some practice and some good timing, but when done properly, the boss’s body flashes the entire time the game is paused.
Once you’re confident the boss has taken enough damage, you can simply unpause and enjoy the explosion as you beat the boss and complete the level.
Good job, hero. You… uh… manipulated the time streams and cheesed the boss fight by torturing it to death with a never-ending grenade explosion in its face! Yay! To be fair, though, the boss had probably already killed you a bunch of times and totally had it coming.
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I am good at this. I often get the statement, “You are doing it wrong.”
World of Warcraft. Dex-based Paladin during Burning Crusade. People shut up and wanted to party up when I cleared an area with 25+ baddies in just a couple of minutes. Of course, it only worked on mobs….
Back with my NES, I got Final Fantasy. I discovered a peninsula in Chapter 2 that was zoned for near the end of the game. It nearly killed me, but I did some grinding and never had a challenge again (since I was 25+ levels higher than everyone else).
I learned that the wiimotes for Boxing in WiiSports were more responsive to quick motions, not accurate motions. For four hours, I took any comers at a College Fun Day. I won every time (at least 75+ separate fights). Not because I was good. But because I was a master of ‘Cat-fu’ (what middle-schoolers in the 80s called “Girl Fight”)
Starcraft, Brood War Expansion. Play as Protoss. Play very defensively. Research up to Dark Templar. Make a Dark Templar and a shuttle. Send a Fleet a the enemy, but away from their HQ. Sneak in the shuttle and steal a worker drone from their HQ. Head home. Build one of their HQ. Build all of their stuff and get 200 more units. Overwhelm them because you have 400 and they only have 200.
Birth of the Federation. Choose the Romulans. Every race has advantages and disadvantages. Romulans get negatives if you lose, and bonuses when you win. This is for anything! Just don’t lose. So, doing one game, I acquired a neutral race through conquest. I terraformed their system, upgraded their tech from the equivalent of First Contact to DS9, and made their life so much better. Then, the Federation used Espionage and got them to revolt. I stopped that and increased my espionage to stop it. And then they revolted again. I put it down again, and warned them, with even more resources. Now, the whole Romulan Empire was worse off. I worked on it, then they revolted again! I put it down, replaced all the things destroyed in looting, and assigned more resources. I warned them again. The Empire’s morale was trashed. Then revolts started all over the place, including there. Soooo….
I went to a nearby sector fleet base. I retasked the stationed fleet (It was actually 9 squads of 9 ships, each equivalent to a D’Derix). I took it to the rebel world and gave them one order: “Commence Firing and do not stop until their is NO life left in the system.” The system had a billion people. The fleet followed orders. I had to re-terraform the system and replace all the tech … but the morale for the Empire went through the roof and never came down, propelling me to my eventual victory (due to morale modifiers).
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knife fighting bloodsuckers in Shadow of Chernobyl
These lovely bastard offspring of mindflayers and vampires are the zone’s infamous bloodsuckers. They are quite fast moving, very durable unless you can hit a small, often transparent, and erratically bobbing head, and can turn almost completely invisible while hunting you and only “appear” when idle and unaware of the player or right in your face about to smack you. The standard response to a charging bloodsucker that is most effective is to crank out a shotgun and introduce them to buckshot while backpedalling, but without a headshot they can easily tank 3–5 shots, which is a big issue as of the 4 shotguns ingame 2 are double barrel fudd guns with glacial reloads, one (mossberg) can only be bought after the midpoint and after 2 scripted suckers and their appearance as random spawns, and the last one (spas-12) can only be obtained as lategame loot and even then it is often in very poor condition. Furthermore Bloodsuckers pack a big punch, easily killing a poorly armoured player in 2–3 hits. Though they are pretty manageable mid to lategame in the early game before the good gear they can be a real nightmare to deal with, especially when they spawn in groups.
But there is an exploit that means even a drunk bandit can instagib these things with nothing more then his trusty can opener that doubles as a toothpick and (rarely) backup melee weapon
A knife thrust that successfully connects with the target’s weak point can instakill most things ingame, and repeated stabs can even kill BMP transports due to how damage is modelled in game.
Now, bloodsuckers fall into the instagib catagory, but ONLY if you can plant the knife right between their eyes otherwise it takes several attacks to kill them. The trick is, you have to let them come right up into your face and pull off the stab before they can slash you. They also have longer reach then you so you have to time the bloodsuckers attack animation and run into them at the right time while keeping the point of aim on their head. It is finicky to pull off properly and unless you have top tier armour you only get the one shot as they have a much faster attack animation then you but when it works you save a fortune on bullets and can brag about taking out one of the creepiest enemies ingame with a knife and emerging unscathed.
Gerber Gear 22-48485 Paraframe Mini Pocket Knife, 2.2 Inch Fine Edge Blade
LOL! This is..
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In Europa Univeralis: Rome. There’s a mechanic called assassinate.
See that dagger icon besides the jail bar one? That’s it.
While I’m pretty sure the developers put it there in order to simulate how like I said before, one of the “frequently used” methods on how the ancients settled their scores or for personal interest.
I don’t think they meant for us to “spam” it.
My knowledge of history isn’t on the level of Alex Mann but I’m quite certain while before the middle ages, people did frequently assassinate other peoples.
They didn’t do it so frequently which is what I did. “Assassinate scumming”. Especially more so if I have the money. Might had also save scumming a couple few times in order to kill that general with the “abnormally” high martial points.
It worked and I constantly won my wars because the AI either didn’t have enough or as brilliant as mine in military matters to stop me.
MOSSY OAK 14-inch Bowie Knife, Full-tang Fixed Blade Wood
I won a Minecraft war by leaving my base undefended.
I was on an anarchy server, where the 22 players had grouped themselves up into 4 groups. We had been fighting each other for in game weeks, so we were all pretty taxed, we had started off having various colonies and outposts but to preserve resources all four factions had just one main fortress where they hoarded their might.
Truthfully, my side was in a dilemma. We had expended almost all our TNT and red stone protecting a fortress we just lost, and lost our main obsidian and lava stock when the guy with them was sniped off a cliff. In other words we had almost nothing to fortify our last base with, cobble walls and iron doors being the only fragile shell protecting all the riches inside.
So we did the opposite. We remove what few dispensers and traps we had, and concentrated them all in our hidden inner room. We had actually did this just to make them more deadly and concentrated, but it ended up having the happy side effect of having all factions believe this was a decoy fort. I still remember being on watch and seeing several players on horses riding around the area, trying to find our main base and even raiding a digging operation which was investigating if it was underground. It stayed like this until two other factions collapsed and we could force the last to make peace by threatening to attack from our (non-existent) other base.
Spring Assisted Knife – Pocket Folding Knife – Military Style
In Diablo II my friend and I ran into a particularly tough pack of enemies led by a couple of boss monsters that buffed all of the enemies with a combination of powers that was really messing us up. They killed me, and all of my good gear was on my body surrounded by the horde of monsters.
I respawned, went back to town, and grabbed my second best set of gear out of storage and tried to make it to my body. No luck. We fled back to town after we ran out of healing potions to regroup.
That’s when we came up with the Scooby Doo offensive.
The way the portal scrolls worked, was that you got one round trip. Once to town, then back through the portal to the place you left from and the portal disappears.
We found out, however, that if you went through your friends portal it stayed open. So we each opened a portal on either side of the enemy horde, and we proceeded to run in and out of portals, attacking and disappearing and continuously restocking on healing and mana potions with each trip through until we wore them down and got our stuff back.
Another time, I came up with a kind of unique idea, that isn’t exactly a game winner, but it’s kind of funny to do to someone in Starcraft 2.
Stealing your enemies resources is nothing new, but wasting them? No good player would ever do this in a match, because they have their builds refined down to seconds, and there are a lot better things you could be doing with a worker than this.
If you build a base on the enemies side of the map, you can harvest resources that usually would have gone to them, but it’s not generally a good idea, it’s harder to defend, and they’ll usually wipe it out before you get good value from it. But if you aren’t planning on keeping his resources, you don’t have to build a base. You can commit one worker to build a gas refinery on the base he is going to take as his third or fourth if the game goes on that long. He would find it on the second too quickly.
The way it works is if your worker is holding minerals when he goes into the refinery, he throws them away, and harvest some gas instead. If he is holding gas when he hits a mineral patch, he throws the gas away for minerals. By bouncing the worker back and forth between the refinery, and the mineral patch right next to it, you begin wasting the enemies future resources very quickly. A round trip is nearly 3 times faster than if you were taking them to a base.
Terribly impractical but the outrage is hilarious.
Victorinox Fibrox Pro Knife, 8-Inch Chef’s FFP, 8 Inch, Black