How hard are Elden Ring bosses compared to Dark Souls bosses?
You can check the answer of the people under the question at Quora “alecto black knife ringleader cheese“
How hard are Elden Ring bosses compared to Dark Souls bosses?
You can check the answer of the people under the question at Quora “alecto black knife ringleader cheese“
Elden Ring bosses are typically harder than most of the offerings in Souls for a variety of reasons.
Particularly in the late game they do a lot more damage than their Souls counterparts and have way more HP. They also have more substantial delays and mix-ups to their attack patterns that make them more annoying to deal with than most of the Souls trilogy.
It’s plainly evident from very early on that bosses in this game more than the games before are NOT beholden to the same rules and restrictions as the player. My example?
Margit, the Fell Omen is programmed to absolutely demolish veterans of the series and new players alike with input reads, immense delays on his attacks to roll catch, and just a generally oppressive HP bar for the point which most players will encounter him. He is probably the hardest early game boss in any of FromSoft’s Souls derivative titles based on this fact
Here’s the catch, though.
Elden Ring differs immensely from most of the Souls series in terms of map design. If a major boss is kicking your teeth in, you usually have to persevere and persist in a Dark Souls game until you win or give up. There are a few branching pathways in the trilogy, but generally speaking there aren’t always a ton of alternative routes.
It’s actually fairly easy to exhaust the list of alternative bosses you can go to in, say, Dark Souls 1.
In Elden Ring, you can essentially access this much of the map without so much as a questline. You can just pick a direction and keep going.
Limgrave alone has 30–40 hours of content to explore EASILY, even before you meet Margit.
Elden Ring also has the widest variety of tools you can use to make bosses more manageable.
In the Souls trilogy you needed to just persevere if there was a boss that seemed insurmountable umless you employ some speedrunning tricks to get to unintended areas. In Elden Ring, you can have a nearly fully upgraded weapon without even getting a Great Rune. There are also plenty of reskinned bosses for you to practice your mastery of.
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Their are multiple answers to this question because it comes down to how you approach the bosses. However, if you compare every boss in Dark Souls to every boss in Elden Ring, then Elden Ring’s bosses are way harder.
There is a simple reason for this. Ever since the release of Demon’s Souls boss design has been about figuring out how to antagonize the player. Early Souls games have some long wind up animations for huge heavy attacks, but there was always a kind of logic to them. The trend of delayed attacks starts roughly in Dark Souls 2, with bosses like Smelter Demon and of course get’s pretty wild by the time Sekiro comes out. Nameless King is a great example of delayed attacks. His rhythm is so off-putting because by the time you have come to him, whether this is your first Souls game or you’ve played them all, you’re likely to have trouble adjusting at first.
Another type of antagonistic attack is the roll catch. Roll catches were primarily a pvp thing at first but you can tell they started to incorporate these into Bloodborne and Dark Souls III. The roll catch is to prevent roll spamming. During combos you can often just keep rolling and wind up avoiding damage. This doesn’t work in DS2 or DS because of limited stamina. It doesn’t work in Sekiro because of limited iframes. Both Bloodborne and Dark Souls 3 and Elden Ring have way more stamina so panic rolling is viable. Until you get to a boss that has a roll catch. Sister Friede is a great example of this. She often combos and the last attack will have some slight delays because the rest of the combo can easily be dodged. The delay is noticeable and you can learn the timing, but it will catch you off guard. Why this is sperate from a normal delays attack is the wind up would actually be the previous hits in the combo instead of a long animation that leaves the enemy open begging for you to take the bait.
The souls games primarily function on an animation based combat system. Both you and your enemy commit to long animations when you do anything. Even sprinting has a start up animation and trying to turn on a dime locks you into a “hockey stop” animation. This has a very evening out affect and creates a nice flow to combat. It also informs you how to play with a weapon you want to use. Sure that great big sword looks awesome, but that animation is slow and you are going to get hit unless you work out exactly when to use it. However, if you stick with it you start to learn how to swing it only when the time is right or you think the trade is worth it. Thing is, sometimes, enemies can animation cancel. This is still fairly rare, but has been around since at least Manus. Players outside of Sekiro cannot (that I am aware of, outside of glitches, estus cancelling is one of these). Now, it’s not always intentional. Ornstein is particularly finicky when he charges you from across the room. I guess since it’s supposed to be a straight line, the pillars can really mess with his pathing. The worst I have seen is him literally zigzag across the arena with two whole animation cancels.
Input reads are another kind of antagonistic boss design. Now, enemy npcs have been doing this for a long time. It makes a kind of sense. If you were trying to create the facsimile of being invaded by another player, that player would not just tank your hits. So it’s fairly obvious that an NPC would roll away after being caught in the first two hits of a true combo but not the third hit that is not a part of the true combo. Also they would roll when you cast magic at them. Granted this is hilarious to watch when they are either too far away or the spell is slow moving and catches them because the roll is tied to the cast animation not the spell hitbox. Thing is at least since Dark Souls III bosses have started to do this too. Try throwing a knife at Watchers of the Abyss or Sister Friede. It makes them aggressive and they close the distance ASAP. It’s actually reliable for when those bosses just frogwalk and idle.
So what then? Elden Ring takes all these design elements and hands them to pretty much all bosses. Radagon of the Golden Order might be the worst offender of these, but we can allow that because he’s got a cool OST and also is a god. Godskin Apostle’s might be the worst offender in the input read catagory, they will blast in the fast with a black fire ball if you try to heal. Morgott, the Fell Omen sometimes can literally just keep comboing as though he has infinite stamina. Just about every boss has delayed attacks and roll catches and to me just takes the wind out of the fight. Some fights I look forward to, but many I do not.
I also think in this discussion we will have to talk about how I think much of the game was designed around specticle instead of fluid combat. Which makes a kind of sense, it’s not a fighting game, it’s an action rpg. But still I always felt, that outside of certain bosses, the combat felt like it came first and the spectacle later. Take Sword Saint Isshin for example. That fight is a spectacle! Four phases, lightning everywhere, a second mortal blade, a revived badass hero. It feels like a goddamn dance deflecting, striking, and even catching and reflecting lightning. Even the gun that catches you off-guard feels so natural when you’ve gotten the fight down. Maybe it’s unfair, but let’s compare Fire Giant. This is another fight that is definitely supposed to be a set piece. But half the time you can see what’s going on and the other half of the time he’s rolling away to the other side of the map. I would be remiss if I didn’t mention the questionable hitboxes, but I think that is more of a product of how big he is. I wanted to like that fight so much. It has a solidly cool intro, but it’s execution is so poor. It makes him one of the worst bosses in the game. Now, I know this is about difficulty not just an excuse for me to complain about things I don’t like, but bosses designed around spectacle instead of gameplay create a false sense of difficulty in my estimation.
So here’s where things get tricky. If you simply compare bosses I don’t think you can reasonable consider Dark Souls bosses harder then Elden Rings. However, Elden Ring has ways of making things way easier in the long run. Not easy, well some can get pretty easy, but easier.
If it was your first time playing Elden Ring (souls vet or not) and you decided to follow the golden trails from the site of grace, you would be taken pretty quickly to Margit, the Fell Omen. He’s a tough boss. Especially if you haven’t leveled too much or upgraded your stuff. Now you could power through it, after all he isn’t THAT tough. But then again, maybe you could think to yourself, “You know, I skipped right passed that Tree Sentinal guy, maybe I should go else where.” You go on your adventure and level up and find upgrade materials. Then you go back and beat the snot out of Margit. You will have also likely picked up a few techniques and experiences to make the fight easier. One of the wild things is how much of the map is explorable from the get go. You can easily make it to Mt. Gelmir without fighting a single boss.
Another thing to consider is Ashes of War. Some of these Ashes are straight up over powered. Even after nerf some they are still amazing. Sword of Night and Flame was so strong it was a meta for challenge runs until the nerf. It’s still very powerful though. Rivers if Blood, while a later game weapon, is still really strong. Not only are the Ashes really strong but all Auxiliary damage is very powerful. Bleed/Frost/Rot are arguably over powered. But even poison is pretty strong. Sleep has it’s niche, but fantastic uses too. Spells are hit and miss in all honesty, but the strong ones are absurdly strong. It’s honestly not very balanced, it often works in your favor.
Finally, Ash Summons. Ash Summons are the easy mode for the game. I am not saying this to belittle anyone’s triumph in beating the game, but certain summons will make most bosses very easy. Now, just like all FromSoftware games, the boss AI can get a bit janky. If Radagon knocks down a summon in the middle of a combo he will zoom, in the weirdest animation you might have seen, and put his hammer in your face. But having a summon can distract a boss long enough to snag a heal or pull out that big Ash of War to deal some solid damage. Using Black Knife Tiche on Malenia was a godsend. She absolutely bullied Malenia during most of phase one. Mimic Tear is still a very powerful summon despite several nerfs and if you use something like Rivers of Blood, you will absolutely bully many bosses who can bleed.
The bosses in Elden Ring are some of the hardest bosses FromSoftware have ever made. However, there are so many ways to negate this difficulty that I would say over all, the game winds up being one the easiest they have ever made.
How you chose to play it is your decision.
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With all things considered, Elden Ring bosses are harder, but there is only one fight that’s both essential and stupidly hard and that’s the final, two-boss series.
Yes, Malenia is hard, but she’s optional.
Malenia only provides a katana with a stupid L2, and the dumbest incantation in the game.
The worst fight, in my opinion is Alecto, Black Knife Ringleader. Although he can be cheesed with any staggering Ash of War, he can turn the tables in an instant with his critical attack. Also, whilst he cannot fall to his death in the cheese zone, you can.
Dark Souls has 22 bosses. Elden Ring has 83. That alone makes the bosses harder. Although there are some disappointingly easy ones that bring the average down. All Erdree and Putrid Avatars, Night’s Cavalries, and most cave bosses come to mind.
Commander Niall is so difficult that he seems to be designed as a how-to-cheese puzzle. Fortunately, there are two reliable cheese methods, which are, as yet, unpatched.
Radagon and Elden Beast are a back to back series of battles. If you fail to kill Elden Beast, Radagon respawns. These two were pretty easy prior to the 1.04 patch, but the Carian Retaliation/Wraith Bell exploit was savagely nerfed. Now they’re probably as hard as fighting Priscilla and Manus, back to back, if you pretend you can’t cheese Priscilla with Wrath of the Gods.
I think the hardest Dark Souls boss is the Four Kings, as a non-tank, dexterity/melee build. Pyromancy or tank armour and stats makes it kind of a joke.
Manus, or Artorias without a great shield, are a close second and third.
I can’t think of any Dark Souls boss that’s given me as much trouble as Alecto, Malenia, or Radagon/Elden Beast.
Bottom line, every Dark Souls boss can be cheesed easily. Elden Ring’s cheese assortment requires a complex skills set, and carries a lot of risk.
For those of you having trouble with the Fully Grown Falling Star Beast, Draconic Tree Guardian, or that Tree Guardian at Capital Outskirts, run past then quit and reload. You’ll find yourself behind them, with them unaggroed and waiting to soak up your lovely poison.
Anyone having trouble with Godfrey/Hoarah Loux spamming his stomp AOE, get in close with a slashing weapon and it makes him stop his tantrum. He’s still pretty hard though. If you’re confident solo fighting, summoning a +10 Rotten Stray is a fun way to cheese him.
Even with that fun exploit, he’s still harder than most Dark Souls bosses.
Anyway, wish me luck! I’m up to Radagon’s fight. I’ve stacked Deadly Poison damage items with Serpentbone Blade after seeing it on you tube.
Good luck, Tarnished/Chosen Undead.
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Depends on your criteria, if we look at the big picture…
I’m inclined to say that Elden Ring is by far the easiest Souls Game there is.
If we’re Looking at specifically the main bosses, it’s definitely on the harder side of the spectrum.
But first let’s have a look on the Gap Between the 2
Meanwhile in DS3 there are only 26.
See where i’m getting at?
it’s harder to put the FromSoft soul into 100+ bosses than in 26.
And even DSR’s 26 bosses had thing like Hydra and Capra, both “badly designed”.
And no, i will not talk about that… Thing
It’s scares me to think that this boss made it into the game.
But oh well, let’s go over the Most notable Bosses of both games shall we?
And the First Pairing has to be the 2 biggest “Get Good” flags in both games.
Artorias
Margit
You know, although Artorias is from the DLC he’s probably the best counterpart to Margit, both of which basically set the Floor for how the game’s difficulty is going to simply be escalating from that point forward.
Both have relativistic fast movesets, since for his age Artorias is still “fast”, but of course, there’s no way to compare the 2 when Elden Ring has so much more to work with in terms of script and Coding.
For example:
The more you roll away form the boss, the more aggressive it’ll become, that’s made to prevent cheese Builds with the Jellyfish and Poison weapons.
Now, i’d put Morgott here too, since they’re technically the same boss, but Morgott is absolutely insane with his combos, the only boss comparing to him is probably being Sulyvahn
Those 2 are absolutely insane
But i digress.
Comparing Margit to Artorias we can get a good ground on how this is going to go, the main bosses of Elden Ring are quite more polished than the bosses of DS1/remastered.
Another good comparison are these:
Kalameet
And Fortissax.
Needless to say, if you’ve fought both of them there’s simply no comparison, in this case Kalameet is much harder, and i had to put these 2 agains’t each other, as much like Midir they’re secret Bosses that cause far too trouble for a optional boss.
now, back to the topic in question.
Manus
And Radahn.
Again, the age of the fight really shows here, Manus was a absolute beast when DS Abysswalker dropped, but when compared to a “newer” counterpart, Radahn is infinitely more fluent with his combos and abilities, whether you believe that to be a design thing or a age thing it’s up for debate but the truth is that comparing the 2 seems kind of unfair.
lastly, although they’re not really comparable O&S and Malenia should be the last bosses to appear here, as they’re arguably the hardest ones in their respective games,
vs
Oh wait, wrong Image
I think everyone agrees with me that Malenia is Much much harder than O&S, it’s self explanatory, comparing bosses from an older game with games that are designed to be harder than last time is bad honestly.
Not that O&S aren’t hard, they’re just easy when compared to a Muli Phased boss that also feels like it’s never giving you an opportunity to fight back without also getting punished for it.
I could go on and on, but i feel like my point came across already.
There are some Honorable mentions such as Gwyndolin
Vs
Rennala.
In which Gwyndolin is much harder than Rennala, after all you can just Ignore her summs and just straight up kill her with any +4 weapon and some good stats.
And lastly, there would need to be a Gwyn battle
Vs
Radagon of the golden order.
Needless to say, they are relatively difficult boss fights, i don’t think Radagon is that more difficult than Gwyn, but not being able to easily parry him sure makes him a more challenging fellow.
And i’m not counting Elden Beast here, it’s a separate fight and it’s just a boss full of every type of BS AOE all brought together to make the Age of Stars ending seem harder than the others.
That’s about it though, individually, Elden Ring takes this any day, on the large scale, Elden Ring is much easier due to the amount of “easy” bosses.
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Elden ring bosses are more reliant on reaction, since they have less of a pattern and certainly love to punish you for healing. Dark souls bosses can be calculated easier because their attacks are somewhat rhythmic to a degree. Overall they are about the same since you can technically be much more overpowered in elden ring, making the fights faster compared to a dragged out slave knight gael fight in dark souls 3.
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Elden Ring borrows a lot from DS3 but it’s also the only Souls style game (by FromSoft) to have a dedicated jump button. That alone allows for more harder bosses that require the use if a jump action you might have forgotten existed.
Though I am more inclined to think Elden Ring has harder bosses because the jump action can save your life for some attacks, but also because it’s designed rather differently than Souls was and likely requires a tad bit more game knowledge, at least at first, to defeat some bosses. I wanna say Elden Ring.
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Easier to damage, by far, but generally harder to defend against. That’s because of the strange, artificial delays on most of the enemy attacks. Margit is the worst for this.
But at the same time, you have the potential to summon Spirit Ashes, especially Mimic Tear, or ride on horseback. You also have the shield counter option. You can also powerstance.
Personally, I found Dark Souls bosses far more fun, and certainly a lot less frustrating
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I’d say that Elden Ring bosses are a bit harder, with bosses such as Mohg, Lord of Blood.
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Elden Ring bosses are quite a bit harder than any Souls bosses that came before.
If that is you try and fight them as you did in previous games. Primarily R1 spam and dodge roll won’t work well in Elden RIng (oh extremely skilled players can make it work. I mean Zerolenny has already beat the game with just a torch)
Thing is that Elden Ring gives you quite a bit more in the way of resources — and I’m not just talking about the spirit summons — though these can make a big difference. I’m talking about reasons to use heavy attacks (or better still, jumping heavy attacks). I’m talking weapon arts that can be useful in combat. Status effects that do massive damage and which you can get to proc while still doing your regular attacks.
All in all, if you’re willing to make use of the resources the game gives you, well I’d say it’s still plenty hard, but probably a tad more manageable. But with more of a learning curve. I mean just figuring out which attacks you evade by jumping as opposed to those you’re better off rolling or just running away from can be tricky.
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Dark souls bosses were really hard, Eldon ring the very first fight is harder than you would like it to be And he comes back at least once before you are done with him. Be prepared for a super hard game.
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a lot and i do mean a lot easer. dear god i would even say dark souls 3 bosses are harder and that game was not as hard as dark souls 1 or even in the dimensional level of BS that was demon souls.
the thing about Elden ring is it’s as fast as Sekiro: Shadows Die Twice and as easy as dark souls 3, which was the easiest game from FromSoftware Inc. which does make it the most accessible for new players, while still being in that brutal hack and slash genre that was started by demon souls. as appose to the normal modern hack and slash of devil may cry and the first three god of war’s.
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